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Expand terrain and thing content.
[plomrogue2]
/
plomrogue
/
game.py
diff --git
a/plomrogue/game.py
b/plomrogue/game.py
index 1c72aaf7aee40b6cc253faaacbdee73d18d4cad0..7eaa28bb2e5339015de1ac4ce6d049756a1f26a1 100755
(executable)
--- a/
plomrogue/game.py
+++ b/
plomrogue/game.py
@@
-52,7
+52,14
@@
class Game(GameBase):
self.player_chars = string.digits + string.ascii_letters
self.player_char_i = -1
self.terrains = {
self.player_chars = string.digits + string.ascii_letters
self.player_char_i = -1
self.terrains = {
+ '.': 'floor',
'X': 'wall',
'X': 'wall',
+ '=': 'window',
+ '#': 'bed',
+ 'T': 'desk',
+ '8': 'cupboard',
+ '[': 'glass door',
+ 'o': 'sink',
'O': 'toilet'
}
if os.path.exists(self.io.save_file):
'O': 'toilet'
}
if os.path.exists(self.io.save_file):