-#include <stdlib.h>
-#include <stdint.h>
-#include <string.h>
-#include <ncurses.h>
-#include "windows.h"
-#include "roguelike.h"
-#include "keybindings.h"
-#include "actors.h"
-
-void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
-// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
- uint16_t x, y;
- char toggle;
- char fin = 0;
- int16_t z = -1;
- for (y = start_y; y < win->frame.size.y; y++) {
- if (0 == fin)
- toggle = 0;
- for (x = 0; x < win->frame.size.x; x++) {
- if (0 == toggle) {
- z++;
- if ('\n' == text[z]) {
- toggle = 1;
- continue; }
- else
- mvwaddch(win->frame.curses_win, y, x, text[z]);
- if ('\n' == text[z+1]) {
- z++;
- toggle = 1; }
- else if (0 == text[z+1]) {
- toggle = 1;
- fin = 1; } } } } }
-
-void draw_text_from_bottom (struct Win * win, char * text) {
-// Draw text from end/bottom to the top.
- char toggle = 0;
- uint16_t x, y, offset;
- int16_t z = -1;
- for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height.
- z++;
- if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
- break; // the loop. Make sure they don't count as cell space themselves.
- if ('\n' == text[z+1]) {
- z++;
- break; }
- else if (0 == text[z+1]) {
- toggle = 1;
- break; } }
- z = -1;
- uint16_t start_y = 0;
- if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->frame.size.y - y;
- else if (y > win->frame.size.y) {
- offset = y - win->frame.size.y;
- for (y = 0; y < offset; y++)
- for (x = 0; x < win->frame.size.x; x++) {
- z++;
- if ('\n' == text[z])
- break;
- if ('\n' == text[z+1]) {
- z++;
- break; } }
- text = text + (sizeof(char) * (z + 1)); }
- draw_with_linebreaks(win, text, start_y); }
-
-void draw_log_win (struct Win * win) {
-// Draw log text from world struct in win->data from bottom to top.
- struct World * world = (struct World *) win->data;
- draw_text_from_bottom(win, world->log); }
-
-void draw_map_win (struct Win * win) {
-// Draw map determined by win->data Map struct into window. Respect offset.
- struct World * world = (struct World *) win->data;
- struct Map * map = world->map;
- struct Player * player = world->player;
- struct Monster * monster;
- struct Item * item;
- char * cells = map->cells;
- uint16_t width_map_av = map->size.x - map->offset.x;
- uint16_t height_map_av = map->size.y - map->offset.y;
- uint16_t x, y, z;
- for (y = 0; y < win->frame.size.y; y++) {
- z = map->offset.x + (map->offset.y + y) * (map->size.x);
- for (x = 0; x < win->frame.size.x; x++) {
- if (y < height_map_av && x < width_map_av) {
- mvwaddch(win->frame.curses_win, y, x, cells[z]);
- z++; } } }
- for (item = world->item; item != 0; item = item->next)
- if ( item->pos.y >= map->offset.y && item->pos.y < map->offset.y + win->frame.size.y
- && item->pos.x >= map->offset.x && item->pos.x < map->offset.x + win->frame.size.x)
- mvwaddch(win->frame.curses_win, item->pos.y - map->offset.y, item->pos.x - map->offset.x, item->name);
- for (monster = world->monster; monster != 0; monster = monster->next)
- if ( monster->pos.y >= map->offset.y && monster->pos.y < map->offset.y + win->frame.size.y
- && monster->pos.x >= map->offset.x && monster->pos.x < map->offset.x + win->frame.size.x)
- mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name);
- if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y
- && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x)
- mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); }
-
-void draw_info_win (struct Win * win) {
-// Draw info window by appending win->data integer value to "Turn: " display.
- struct World * world = (struct World *) win->data;
- uint16_t count = world->turn;
- char text[100];
- snprintf(text, 100, "Turn: %d", count);
- draw_with_linebreaks(win, text, 0); }
-
-void draw_keys_win (struct Win * win) {
-// Draw keybindings window.
- struct World * world = (struct World *) win->data;
- uint16_t offset = 0, y, x;
- if (world->keyswindata->max >= win->frame.size.y) {
- if (world->keyswindata->select > win->frame.size.y / 2) {
- if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2)))
- offset = world->keyswindata->select - (win->frame.size.y / 2);
- else
- offset = world->keyswindata->max - win->frame.size.y + 1; } }
- uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
- char * keydesc = malloc(keydescwidth), * keyname;
- attr_t attri;
- for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
- if (0 == y && offset > 0) {
- draw_scroll_hint(&win->frame, y, offset + 1, '^');
- continue; }
- else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
- draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
- continue; }
- attri = 0;
- if (y == world->keyswindata->select - offset) {
- attri = A_REVERSE;
- if (1 == world->keyswindata->edit)
- attri = attri | A_BLINK; }
- keyname = get_keyname(world->keybindings[y + offset].key);
- snprintf(keydesc, keydescwidth, "%-9s", keyname);
- free(keyname);
- for (x = 0; x < win->frame.size.x; x++)
- if (x < strlen(keydesc))
- mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
- else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->frame.curses_win, y, x,
- world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
- else
- mvwaddch(win->frame.curses_win, y, x, ' ' | attri); }
- free(keydesc); }
+#include <stdlib.h> /* for malloc(), free() */
+#include <stdint.h> /* for uint16_t */
+#include <string.h> /* for strlen() */
+#include <ncurses.h> /* for mvwaddch() */
+#include "windows.h" /* for structs Win, Frame, for draw_scroll_hint() */
+#include "misc.h" /* for center_offset() */
+#include "keybindings.h" /* for struct KeyBinding, for get_keyname() */
+#include "map_objects.h" /* for structs MapObj, Player */
+#include "map.h" /* for Map struct */
+#include "main.h" /* for World struct */
+
+
+
+/* Draw onto "map" in "win" the objects in the chain at "start". */
+static void draw_map_objects(struct World * world, struct MapObj * start,
+ struct Map * map, struct Win * win);
+
+
+
+extern void draw_with_linebreaks(struct Win * win, char * text,
+ uint16_t start_y)
+{
+ uint16_t x, y;
+ char toggle;
+ char fin = 0;
+ int16_t z = -1;
+ for (y = start_y; y < win->frame.size.y; y++)
+ {
+ if (0 == fin)
+ {
+ toggle = 0;
+ }
+ for (x = 0; x < win->frame.size.x; x++)
+ {
+ if (0 == toggle)
+ {
+ z++;
+ if ('\n' == text[z])
+ {
+ toggle = 1;
+ continue;
+ }
+ else
+ {
+ mvwaddch(win->frame.curses_win, y, x, text[z]);
+ }
+ if ('\n' == text[z+1])
+ {
+ z++;
+ toggle = 1;
+ }
+ else if (0 == text[z+1])
+ {
+ toggle = 1;
+ fin = 1;
+ }
+ }
+ }
+ }
+}
+
+
+
+extern void draw_text_from_bottom (struct Win * win, char * text)
+{
+ /* Determine number of lines text would have in a window of win's width,
+ * but infinite height. Treat \n and \0 as control chars for incrementing
+ * y and stopping the loop. Make sure +they* don't count as cell space.
+ */
+ char toggle = 0;
+ uint16_t x, y, offset;
+ int16_t z = -1;
+ for (y = 0; 0 == toggle; y++)
+ {
+ for (x = 0; x < win->frame.size.x; x++)
+ {
+ z++;
+ if ('\n' == text[z])
+ {
+ break;
+ }
+ if ('\n' == text[z+1])
+ {
+ z++;
+ break;
+ }
+ else if (0 == text[z+1])
+ {
+ toggle = 1;
+ break;
+ }
+ }
+ }
+ z = -1;
+
+ /* Depending on what's bigger, determine start point in window or text. */
+ uint16_t start_y = 0;
+ if (y < win->frame.size.y)
+ {
+ start_y = win->frame.size.y - y;
+ }
+ else if (y > win->frame.size.y)
+ {
+ offset = y - win->frame.size.y;
+ for (y = 0; y < offset; y++)
+ {
+ for (x = 0; x < win->frame.size.x; x++)
+ {
+ z++;
+ if ('\n' == text[z])
+ {
+ break;
+ }
+ if ('\n' == text[z+1])
+ {
+ z++;
+ break;
+ }
+ }
+ }
+ text = text + (sizeof(char) * (z + 1));
+ }
+
+ draw_with_linebreaks(win, text, start_y);
+}
+
+
+
+extern void draw_log_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ draw_text_from_bottom(win, world->log);
+}
+
+
+
+extern void draw_map_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ struct Map * map = world->map;
+ struct Player * player = world->player;
+ char * cells = map->cells;
+ uint16_t width_map_av = map->size.x - map->offset.x;
+ uint16_t height_map_av = map->size.y - map->offset.y;
+ uint16_t x, y, z;
+ for (y = 0; y < win->frame.size.y; y++)
+ {
+ z = map->offset.x + (map->offset.y + y) * (map->size.x);
+ for (x = 0; x < win->frame.size.x; x++)
+ {
+ if (y < height_map_av && x < width_map_av)
+ {
+ mvwaddch(win->frame.curses_win, y, x, cells[z]);
+ z++;
+ }
+ }
+ }
+ draw_map_objects (world, (struct MapObj *) world->item, map, win);
+ draw_map_objects (world, (struct MapObj *) world->monster, map, win);
+ if ( player->pos.y >= map->offset.y
+ && player->pos.y < map->offset.y + win->frame.size.y
+ && player->pos.x >= map->offset.x
+ && player->pos.x < map->offset.x + win->frame.size.x)
+ {
+ mvwaddch(win->frame.curses_win,
+ player->pos.y - map->offset.y, player->pos.x - map->offset.x,
+ '@');
+ }
+}
+
+
+
+extern void draw_info_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ char text[100];
+ snprintf(text, 100,
+ "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints);
+ draw_with_linebreaks(win, text, 0);
+}
+
+
+
+extern void draw_keys_win(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ uint16_t offset, y, x;
+ offset = center_offset(world->keyswindata->select, world->keyswindata->max,
+ win->frame.size.y - 1);
+ uint8_t keydescwidth = 9 + 1; /* max length assured by get_keyname() + \0 */
+ char * keydesc = malloc(keydescwidth), * keyname;
+ attr_t attri;
+ for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++)
+ {
+ if (0 == y && offset > 0)
+ {
+ draw_scroll_hint(&win->frame, y, offset + 1, '^');
+ continue;
+ }
+ else if (win->frame.size.y == y + 1
+ && 0 < world->keyswindata->max
+ - (win->frame.size.y + offset - 1))
+ {
+ draw_scroll_hint(&win->frame, y,
+ world->keyswindata->max
+ - (offset + win->frame.size.y) + 2, 'v');
+ continue;
+ }
+ attri = 0;
+ if (y == world->keyswindata->select - offset)
+ {
+ attri = A_REVERSE;
+ if (1 == world->keyswindata->edit)
+ {
+ attri = attri | A_BLINK;
+ }
+ }
+ keyname = get_keyname(world->keybindings[y + offset].key);
+ snprintf(keydesc, keydescwidth, "%-9s", keyname);
+ free(keyname);
+ for (x = 0; x < win->frame.size.x; x++)
+ {
+ if (x < strlen(keydesc))
+ {
+ mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
+ }
+ else if (strlen(keydesc) < x
+ && x < strlen(world->keybindings[y + offset].name)
+ + strlen(keydesc) + 1)
+ {
+ mvwaddch(win->frame.curses_win, y, x,
+ world->keybindings[y + offset]
+ .name[x - strlen(keydesc) - 1] | attri);
+ }
+ else
+ {
+ mvwaddch(win->frame.curses_win, y, x, ' ' | attri);
+ }
+ }
+ }
+ free(keydesc);
+}
+
+
+
+static void draw_map_objects(struct World * world, struct MapObj * start,
+ struct Map * map, struct Win * win)
+{
+ struct MapObj * o;
+ struct MapObjDef * d;
+ char c;
+ for (o = start; o != 0; o = o->next)
+ {
+ if ( o->pos.y >= map->offset.y
+ && o->pos.y < map->offset.y + win->frame.size.y
+ && o->pos.x >= map->offset.x
+ && o->pos.x < map->offset.x + win->frame.size.x)
+ {
+ d = get_map_obj_def (world, o->type);
+ c = d->mapchar;
+ mvwaddch(win->frame.curses_win,
+ o->pos.y - map->offset.y, o->pos.x - map->offset.x, c);
+ }
+ }
+}