#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
* draw_all_wins()
*/
#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
* draw_all_wins()
*/
* write_uint32_bigendian(), try_fopen(), try_fclose(),
* write_uint32_bigendian(), try_fopen(), try_fclose(),
*/
#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
* build_map_objects(), get_player()
*/
#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
* build_map_objects(), get_player()
win_map->center = player->pos;
/* Initialize player's inventory selection index to start position. */
win_map->center = player->pos;
/* Initialize player's inventory selection index to start position. */
if ( is_command_id_shortdsc(action, "drop")
|| is_command_id_shortdsc(action, "use"))
{
if ( is_command_id_shortdsc(action, "drop")
|| is_command_id_shortdsc(action, "use"))
{
if (EOF != action)
{
if ( is_command_id_shortdsc(action, "drop")
|| is_command_id_shortdsc(action, "use"))
{
if (EOF != action)
{
if ( is_command_id_shortdsc(action, "drop")
|| is_command_id_shortdsc(action, "use"))
{