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Each map object action now take different numbers of turns to complete. Re-wrote...
[plomrogue]
/
src
/
map.h
diff --git
a/src/map.h
b/src/map.h
index 8dfe4461320aa3e2e4547bb63fed62b17dac13fc..a1d607ac2d7f0a2cffc949f111be42d9079a8b43 100644
(file)
--- a/
src/map.h
+++ b/
src/map.h
@@
-1,15
+1,12
@@
/* map.h
*
/* map.h
*
- * Struct for the game map and routines to
manipulate
it.
+ * Struct for the game map and routines to
create and scroll on
it.
*/
#ifndef MAP_H
#define MAP_H
*/
#ifndef MAP_H
#define MAP_H
-
-
#include "yx_uint16.h" /* for yx_uint16 and dir enums */
#include "yx_uint16.h" /* for yx_uint16 and dir enums */
-struct MapObj;
struct Win;
struct Win;
@@
-32,10
+29,18
@@
struct Map
*/
extern struct Map init_map();
*/
extern struct Map init_map();
+/* Try to change the view center of map into directino described by "d" (north
+ * = "N", east = "E" etc.).
+ */
+extern void map_scroll(char d);
+/* Center map on player. */
+extern void map_center();
-/* Try to change the view center of map "win" of "map_size" into dir "d". */
-void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d);
+/* Check if coordinate pos on (or beyond) map is accessible to map object
+ * movement.
+ */
+extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos);