- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
+SERVER
+
+- fix: AI knows about consumables not on top of stack while player doesn't
+
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
+
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>