BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- quote escaping in token_from_line()
-- get rid of the useless "internal error code" in error messages
+- do something about common crashes caused by server/client miscommunication
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- is it actually useful to define map object action ids in the config file?
+CLIENT:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "ITEM_HERE" query to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>