+#include <stdlib.h>
+#include <stdint.h>
#include <ncurses.h>
#include <string.h>
-#include <stdlib.h>
#include "windows.h"
#include "draw_wins.h"
#include "roguelike.h"
#include "keybindings.h"
-void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
+void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
- int x, y;
+ uint16_t x, y;
char toggle;
char fin = 0;
- int z = -1;
+ int16_t z = -1;
for (y = start_y; y < win->height; y++) {
if (0 == fin)
toggle = 0;
void draw_text_from_bottom (struct Win * win, char * text) {
// Draw text from end/bottom to the top.
char toggle = 0;
- int x, y, offset;
- int z = -1;
+ uint16_t x, y, offset;
+ int16_t z = -1;
for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
for (x = 0; x < win->width; x++) { // a window of available width, but infinite height.
z++;
toggle = 1;
break; } }
z = -1;
- int start_y = 0;
+ uint16_t start_y = 0;
if (y < win->height) // Depending on what is bigger, determine start point in window or in text.
start_y = win->height - y;
else if (y > win->height) {
struct Player * player = world->player;
struct Monster * monster = world->monster;
char * cells = map->cells;
- int width_map_av = map->width - map->offset_x;
- int height_map_av = map->height - map->offset_y;
- int x, y, z;
+ uint16_t width_map_av = map->width - map->offset_x;
+ uint16_t height_map_av = map->height - map->offset_y;
+ uint16_t x, y, z;
for (y = 0; y < win->height; y++) {
z = map->offset_x + (map->offset_y + y) * (map->width);
for (x = 0; x < win->width; x++) {
void draw_info_win (struct Win * win) {
// Draw info window by appending win->data integer value to "Turn: " display.
struct World * world = (struct World *) win->data;
- int count = world->turn;
+ uint16_t count = world->turn;
char text[100];
snprintf(text, 100, "Turn: %d", count);
draw_with_linebreaks(win, text, 0); }
struct World * world = (struct World *) win->data;
struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
struct KeyBinding * keybindings = world->keybindings;
- int offset = 0;
+ uint16_t offset = 0;
if (keyswindata->max >= win->height) {
if (keyswindata->select > win->height / 2) {
if (keyswindata->select < (keyswindata->max - (win->height / 2)))
offset = keyswindata->select - (win->height / 2);
else
offset = keyswindata->max - win->height + 1; } }
- int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
+ uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
char * keydesc = malloc(keydescwidth);
attr_t attri;
- int y, x;
+ uint16_t y, x;
char * keyname;
for (y = 0; y <= keyswindata->max && y < win->height; y++) {
attri = 0;