from plomrogue.parser import ArgError, Parser
from plomrogue.commands import cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID
from plomrogue.game import Game, WorldBase
-from plomrogue.mapping import MapBase
+from plomrogue.mapping import MapHex
from plomrogue.io import PlomSocket
from plomrogue.things import ThingBase
import types
import queue
-class Map(MapBase):
+class ClientMap(MapHex):
def y_cut(self, map_lines, center_y, view_height):
map_height = len(map_lines)
cut_end = cut_start + view_width
map_lines[:] = [line[cut_start:cut_end] for line in map_lines]
- def format_to_view(self, map_string, center, size):
+ def format_to_view(self, map_cells, center, size):
- def map_string_to_lines(map_string):
+ def map_cells_to_lines(map_cells):
map_view_chars = ['0']
x = 0
y = 0
- for c in map_string:
- map_view_chars += [c, ' ']
+ for cell in map_cells:
+ if type(cell) == str:
+ map_view_chars += [cell, ' ']
+ else:
+ map_view_chars += [cell[0], cell[1]]
x += 1
if x == self.size[1]:
map_view_chars += ['\n']
map_view_chars = map_view_chars[:-1]
return ''.join(map_view_chars).split('\n')
- map_lines = map_string_to_lines(map_string)
+ map_lines = map_cells_to_lines(map_cells)
self.y_cut(map_lines, center[0], size[0])
map_width = self.size[1] * 2 + 1
self.x_cut(map_lines, center[1] * 2, size[1], map_width)
on any update, even before we actually receive map data.
"""
super().__init__(*args, **kwargs)
- self.map_ = Map()
+ self.map_ = ClientMap()
self.player_inventory = []
self.player_id = 0
self.pickable_items = []
def new_map(self, yx):
- self.map_ = Map(yx)
+ self.map_ = ClientMap(yx)
@property
def player(self):
if not type(part) == str:
part_string = part[0]
attr = part[1]
- if len(part_string) > 0:
- return [(char, attr) for char in part_string]
- elif len(part_string) == 1:
- return [part]
- return []
+ return [(char, attr) for char in part_string]
chars_with_attrs = []
- if type(foo) == str or len(foo) == 2 and type(foo[1]) == int:
+ if type(foo) == str or (len(foo) == 2 and type(foo[1]) == int):
chars_with_attrs += to_chars_with_attrs(foo)
else:
for part in foo:
class MapWidget(Widget):
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.examine_mode = False
+ self.examine_pos = (0, 0)
+
def draw(self):
- def terrain_with_objects():
+ def annotated_terrain():
terrain_as_list = list(self.tui.game.world.map_.terrain[:])
for t in self.tui.game.world.things:
pos_i = self.tui.game.world.map_.get_position_index(t.position)
symbol = self.tui.game.symbol_for_type(t.type_)
- if symbol in {'i'} and terrain_as_list[pos_i] in {'@', 'm'}:
- continue
- terrain_as_list[pos_i] = symbol
- return ''.join(terrain_as_list)
+ if terrain_as_list[pos_i][0] in {'i', '@', 'm'}:
+ old_symbol = terrain_as_list[pos_i][0]
+ if old_symbol in {'@', 'm'}:
+ symbol = old_symbol
+ terrain_as_list[pos_i] = (symbol, '+')
+ else:
+ terrain_as_list[pos_i] = symbol
+ if self.examine_mode:
+ pos_i = self.tui.game.world.map_.\
+ get_position_index(self.examine_pos)
+ terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?')
+ return terrain_as_list
def pad_or_cut_x(lines):
line_width = self.size[1]
self.safe_write(''.join(lines))
return
- terrain_with_objects = terrain_with_objects()
+ annotated_terrain = annotated_terrain()
center = self.tui.game.world.player.position
- lines = self.tui.game.world.map_.format_to_view(terrain_with_objects,
+ if self.examine_mode:
+ center = self.examine_pos
+ lines = self.tui.game.world.map_.format_to_view(annotated_terrain,
center, self.size)
pad_or_cut_x(lines)
pad_y(lines)
self.item_pointer = len(selectables) - 1
if key == 'c':
switch_widgets(widget, map_widget)
+ map_widget.examine_mode = False
elif key == 'j':
self.item_pointer += 1
elif key == 'k' and self.item_pointer > 0:
trigger = widget.check_updates[0]
self.to_update[trigger] = True
+ def move_examiner(direction):
+ start_pos = map_widget.examine_pos
+ new_examine_pos = self.game.world.map_.move(start_pos, direction)
+ if new_examine_pos:
+ map_widget.examine_pos = new_examine_pos
+ self.to_update['map'] = True
+
setup_screen(stdscr)
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED)
curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
for w in top_widgets:
w.ensure_freshness(True)
elif map_widget.visible:
- if key == 'w':
+ if key == '?':
+ map_widget.examine_mode = not map_widget.examine_mode
+ map_widget.examine_pos = self.game.world.player.position
+ self.to_update['map'] = True
+ elif key == 'p':
+ self.socket.send('GET_PICKABLE_ITEMS')
+ self.item_pointer = 0
+ switch_widgets(map_widget, pickable_items_widget)
+ elif key == 'i':
+ self.item_pointer = 0
+ switch_widgets(map_widget, inventory_widget)
+ elif map_widget.examine_mode:
+ if key == 'w':
+ move_examiner('UPLEFT')
+ elif key == 'e':
+ move_examiner('UPRIGHT')
+ elif key == 's':
+ move_examiner('LEFT')
+ elif key == 'd':
+ move_examiner('RIGHT')
+ elif key == 'x':
+ move_examiner('DOWNLEFT')
+ elif key == 'c':
+ move_examiner('DOWNRIGHT')
+ elif key == 'w':
self.socket.send('TASK:MOVE UPLEFT')
elif key == 'e':
self.socket.send('TASK:MOVE UPRIGHT')
- if key == 's':
+ elif key == 's':
self.socket.send('TASK:MOVE LEFT')
elif key == 'd':
self.socket.send('TASK:MOVE RIGHT')
- if key == 'x':
+ elif key == 'x':
self.socket.send('TASK:MOVE DOWNLEFT')
elif key == 'c':
self.socket.send('TASK:MOVE DOWNRIGHT')
- elif key == 'p':
- self.socket.send('GET_PICKABLE_ITEMS')
- self.item_pointer = 0
- switch_widgets(map_widget, pickable_items_widget)
- elif key == 'i':
- self.item_pointer = 0
- switch_widgets(map_widget, inventory_widget)
elif pickable_items_widget.visible:
pick_or_drop_menu('p', pickable_items_widget,
self.game.world.pickable_items,