print("I'd (re-)make the map now, if only I knew how.")
+def set_world_inactive():
+ """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+ server_test()
+ if os.access(io_db["path_worldstate"], os.F_OK):
+ os.remove(io_db["path_worldstate"])
+ world_db["WORLD_ACTIVE"] = 0
+
+
def worlddb_value_setter(key, min, max):
"""Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
def func(val_string):
# DUMMY.
worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+ # TODO: Test for existence of player thing and 'wait' thing action?
def command_maplength(maplength_string):
# DUMMY.
+ set_world_inactive()
+ # TODO: remove things, map
worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
def command_worldactive(worldactive_string):
# DUMMY.
- worlddb_value_setter("WORLD_ACTIVE", 0, 255)(worldactive_string)
+ try:
+ val = int(worldactive_string)
+ if not (0 == val or 1 == val):
+ raise ValueError
+ except ValueError:
+ print("Ignoring: Please use integer 0 or 1.")
+ return
+ if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+ set_world_inactive()
+ elif 0 == world_db["WORLD_ACTIVE"]:
+ wait_exists = False
+ player_exists = False
+ map_exists = False
+ # TODO: perform tests:
+ # Is there thing action of name 'wait'?
+ # Is there a player thing?
+ # Is there a map?
+ if wait_exists and player_exists and map_exists:
+ # TODO: rebuild al things' FOVs, map memories
+ world_db["WORLD_ACTIVE"] = 1
"""Commands database.