def animates_in_fov(maplength):
return [Thing for Thing in world_db["Things"].values()
if Thing["T_LIFEPOINTS"] and not Thing["carried"]
- and not Thing == t and 118 == t["fovmap"][Thing["T_POSY"] *
- maplength + Thing["T_POSX"]]]
+ and not Thing == t and 118 == t["fovmap"][Thing["pos"]]]
+
+ #def animates_in_fov_gen(maplength):
+ # return (Thing for Thing in world_db["Things"].values()
+ # if Thing["T_LIFEPOINTS"] and not Thing["carried"]
+ # and not Thing == t and 118 == t["fovmap"][Thing["pos"]])
def good_attack_target(v):
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- type = world_db["ThingTypes"][v["T_TYPE"]]
- type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
- if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
+ ty = world_db["ThingTypes"][v["T_TYPE"]]
+ type_corpse = world_db["ThingTypes"][ty["TT_CORPSE_ID"]]
+ if t["T_LIFEPOINTS"] > ty["TT_LIFEPOINTS"] \
and type_corpse["TT_TOOL"] == "food" \
and type_corpse["TT_TOOLPOWER"] > eat_cost:
return True
set_cells_passable_on_memmap_to_65534_on_scoremap()
maplen = world_db["MAP_LENGTH"]
if "a" == filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ [set_map_score(Thing["pos"], 0) for
Thing in animates_in_fov(maplen) if good_attack_target(Thing)]
elif "f" == filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ [set_map_score(Thing["pos"], 0) for
Thing in animates_in_fov(maplen) if good_flee_target(Thing)]
elif "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
if "f" == filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 65535)
- for Thing in animates_in_fov(maplen) if get_map_score(
- Thing["T_POSY"] * maplen + Thing["T_POSX"])]
+ [set_map_score(Thing["pos"], 65535)
+ for Thing in animates_in_fov(maplen)
+ if get_map_score(Thing["pos"])]
elif "a" != filter:
- [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"],
- 65535) for Thing in animates_in_fov(maplen)]
+ [set_map_score(Thing["pos"], 65535)
+ for Thing in animates_in_fov(maplen)]
def rand_target_dir(neighbors, cmp, dirs):
candidates = []
import math
dir_to_target = False
dirs = "edcxsw"
- eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ eye_pos = t["pos"]
neighbors = get_neighbor_scores(dirs, eye_pos)
minmax_start = 0 if "f" == filter else 65535 - 1
minmax_neighbor = minmax_start
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
+ if world_db["Things"][id]["pos"] == t["pos"]
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
["TT_TOOL"] == "food"
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]