#include <ncurses.h> /* for endwin() */
#include <stdint.h> /* uint32_t */
#include <stdlib.h> /* free() */
+#include "../common/readwrite.h" /* try_fclose() */
#include "command_db.h" /* free_command_db() */
#include "misc.h" /* unload_interface_conf() */
#include "world.h" /* world global */
extern void cleanup()
{
+ char * f_name = "cleanup()";
free(world.map.cells);
free(world.log);
free(world.player_inventory);
{
free_command_db();
}
+ if (cleanup_flags & CLEANUP_SERVER_IN)
+ {
+ try_fclose(world.file_server_in, f_name);
+ }
+ if (cleanup_flags & CLEANUP_SERVER_OUT)
+ {
+ try_fclose(world.file_server_out, f_name);
+ }
}