#ifndef MAIN_H
#define MAIN_H
-
-
#include <stdint.h> /* for uint32_t*/
-#include "keybindings.h"
+#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
struct WinConf;
struct Win;
struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
struct WinConf * winconfs; /* Pointer to windows' configurations. */
char * winconf_ids; /* Pointer to string of Winconfs' ids. */
- struct Player * player; /* Pointer to the player data. */
uint8_t map_obj_count; /* Counts map objects generated so far. */
struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
- struct MapObj * map_objs; /* Map objects chain. */
-};
+ struct MapObj * map_objs; /* Pointer to map objects chain start. */
+ uint8_t inventory_select; /* Player's inventory selection index. */
+ uint8_t old_inventory_select; /* Temporarily stores for recordfile */
+} world; /* writing inventory selection index. */