if (seeing_thing(t_eye, filter))
{
uint32_t map_size = world.map.length * world.map.length;
- uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__);
+ uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__);
init_score_map(filter, score_map, map_size, t_eye);
dijkstra_map(score_map, UINT16_MAX-1);
uint16_t neighbors[N_DIRS];