static void draw_wins_bordercorners(struct Win * w)
{
mvwaddch(world.wmeta->pad, w->start.y - 1, w->start.x - 1, '+');
- mvwaddch(world.wmeta->pad, w->start.y - 1, w->start.x + w->framesize.x, '+');
- mvwaddch(world.wmeta->pad, w->start.y + w->framesize.y, w->start.x - 1, '+');
+ mvwaddch(world.wmeta->pad, w->start.y - 1, w->start.x + w->framesize.x,'+');
+ mvwaddch(world.wmeta->pad, w->start.y + w->framesize.y, w->start.x - 1,'+');
mvwaddch(world.wmeta->pad, w->start.y + w->framesize.y,
- w->start.x + w->framesize.x,'+');
+ w->start.x + w->framesize.x, '+');
if (0 != w->next)
{
draw_wins_bordercorners(w->next);