uint16_t y;
uint16_t x; };
+struct Frame {
+ WINDOW * curses_win;
+ struct yx_uint16 size; };
+
struct WinMeta {
WINDOW * screen;
- WINDOW * pad;
uint16_t pad_offset;
+ struct Frame pad;
struct Win * chain_start;
struct Win * chain_end;
- struct Win * active;
- struct yx_uint16 size; };
+ struct Win * active; };
struct Win {
struct Win * prev;
struct Win * next;
struct yx_uint16 start;
- struct yx_uint16 size;
- WINDOW * curses;
+ struct Frame frame;
char * title;
void (* draw) (struct Win *);
void * data; };