X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/edit?a=blobdiff_plain;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=f8fa4a0afefb2f4e0feead922dda5e0b8dcee998;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue diff --git a/TODO b/TODO index 46a647e..6a73637 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: +IN GENERAL: -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- expand use of hardcoded_strings module(s) -- check for return values of *printf() +- use __func__ instead of f_name -- be more strict and humble when allocating memory from the stack +BOTH SERVER/CLIENT: -- maps are always as wide as high, so only use one of the two values +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping