X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/edit?a=blobdiff_plain;f=roguelike-server;h=849edee2b9cd9e42c445ed2a6a6bab9c8b84d6c7;hb=53847c7a0719a55e8dc96b171058d9882ca6c719;hp=fb04ecf25f3587463d8e2f3367c5376e18d346a2;hpb=dcef24a0e5f0cda3558050ab299051641c39aa2b;p=plomrogue diff --git a/roguelike-server b/roguelike-server index fb04ecf..849edee 100755 --- a/roguelike-server +++ b/roguelike-server @@ -12,6 +12,7 @@ import shlex import shutil import time import ctypes +import math # # class RandomnessIO: @@ -583,10 +584,12 @@ def decrement_lifepoints(t): still display memory data. On non-player things, erase fovmap and memory. """ # # 7DRL: also decrements God's mood; deaths heavily so + # # 7DRL: return 1 if death, else 0 t["T_LIFEPOINTS"] -= 1 world_db["GOD_MOOD"] -= 1 # # if 0 == t["T_LIFEPOINTS"]: - world_db["GOD_MOOD"] -= 9 # # + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # # + world_db["GOD_MOOD"] -= sadness # # t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -596,6 +599,28 @@ def decrement_lifepoints(t): t["T_MEMMAP"] = False t["T_MEMDEPTHMAP"] = False t["T_MEMTHING"] = [] + return sadness # # + return 0 # # + + +def add_gods_favor(i): # # + """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD.""" + def favor_multiplier(i): + x = 100 + threshold = math.e * x + mood = world_db["GOD_MOOD"] + if i > 0: + if mood > threshold: + i = i * math.log(mood / x) + elif -mood > threshold: + i = i / math.log(-mood / x) + elif i < 0: + if -mood > threshold: + i = i * math.log(-mood / x) + if mood > threshold: + i = i / math.log(mood / x) + return int(i) + world_db["GOD_FAVOR"] += favor_multiplier(i) def mv_yx_in_dir_legal(dir, y, x): @@ -615,6 +640,7 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" + # # 7DRL: Player wounding (worse: killing) others will lower God's favor. passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -633,14 +659,14 @@ def actor_move(t): hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] strong_write(io_db["file_out"], "LOG You wound " + hitted_name + ".\n") - # world_db["GOD_FAVOR"] -= 1 # # + add_gods_favor(-1) # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] strong_write(io_db["file_out"], "LOG " + hitter_name + " wounds you.\n") - test = decrement_lifepoints(world_db["Things"][hit_id]) # # - # if test and t == world_db["Things"][0]: # # - # world_db["GOD_FAVOR"] -= 10 # # + test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=) + if test and t == world_db["Things"][0]: # # + add_gods_favor(-test) # # return dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] @@ -1137,8 +1163,9 @@ def command_ping(): def command_quit(): """Abort server process.""" - save_world() - atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) + if None == opts.replay: + save_world() + atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) raise SystemExit("received QUIT command")