X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/edit?a=blobdiff_plain;f=server_%2Fgame.py;h=7e1524716585c44ad9c88fd9712566aeadfe4ac5;hb=7dee5be487bda15180c2956594270d40ec7d1fe0;hp=148c5c7c8fd9db3909df52eea4213ce6284476df;hpb=1d3411457a0ac41e86b44c635b6896ba7f3ab0f1;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 148c5c7..7e15247 100644 --- a/server_/game.py +++ b/server_/game.py @@ -1,6 +1,7 @@ import sys sys.path.append('../') import game_common +import parser class GameError(Exception): @@ -18,11 +19,19 @@ def move_pos(direction, pos_yx): pos_yx[1] -= 1 +class Map(game_common.Map): + + def get_line(self, y): + width = self.size[1] + return self.terrain[y * width:(y + 1) * width] + + class World(game_common.World): def __init__(self): super().__init__() self.Thing = Thing # use local Thing class instead of game_common's + self.map_ = Map() # use extended child class self.player_id = 0 def proceed_to_next_player_turn(self): @@ -60,7 +69,7 @@ class Task: self.thing = thing self.args = args self.kwargs = kwargs - self.todo = 1 + self.todo = 3 def check(self): if self.name == 'move': @@ -71,13 +80,16 @@ class Task: test_pos = self.thing.position[:] move_pos(direction, test_pos) if test_pos[0] < 0 or test_pos[1] < 0 or \ - test_pos[0] >= self.thing.world.map_size[0] or \ - test_pos[1] >= self.thing.world.map_size[1]: + test_pos[0] >= self.thing.world.map_.size[0] or \ + test_pos[1] >= self.thing.world.map_.size[1]: raise GameError('would move outside map bounds') - pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] - map_tile = self.thing.world.terrain_map[pos_i] + pos_i = test_pos[0] * self.thing.world.map_.size[1] + test_pos[1] + map_tile = self.thing.world.map_.terrain[pos_i] if map_tile != '.': raise GameError('would move into illegal terrain') + for t in self.thing.world.things: + if t.position == test_pos: + raise GameError('would move into other thing') class Thing(game_common.Thing): @@ -85,12 +97,14 @@ class Thing(game_common.Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.task = Task(self, 'wait') + self.last_task_result = None def task_wait(self): - pass + return 'success' def task_move(self, direction): move_pos(direction, self.position) + return 'success' def decide_task(self): if self.position[1] > 1: @@ -110,11 +124,71 @@ class Thing(game_common.Thing): Decrements .task.todo; if it thus falls to <= 0, enacts method whose name is 'task_' + self.task.name and sets .task = None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, checks that task is still possible, and aborts + it otherwise (for AI things, decides a new task). """ + try: + self.task.check() + except GameError as e: + self.task = None + self.last_task_result = e + if is_AI: + self.decide_task() + return self.task.todo -= 1 if self.task.todo <= 0: task = getattr(self, 'task_' + self.task.name) - task(*self.task.args, **self.task.kwargs) + self.last_task_result = task(*self.task.args, **self.task.kwargs) self.task = None if is_AI and self.task is None: self.decide_task() + + def get_visible_map(self): + size = self.world.map_.size + m = Map(size, '?'*size[0]*size[1]) + y_me = self.position[0] + x_me = self.position[1] + for y in range(m.size[0]): + if y in (y_me - 1, y_me, y_me + 1): + for x in range(m.size[1]): + if x in (x_me - 1, x_me, x_me + 1): + pos = y * size[1] + x + c = self.world.map_.terrain[pos] + m.terrain = m.terrain[:pos] + c + m.terrain[pos+1:] + return m + + +class Commander(): + + def cmd_MOVE(self, direction): + """Set player task to 'move' with direction arg, finish player turn.""" + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + raise parser.ArgError('Move argument must be one of: ' + 'UP, DOWN, RIGHT, LEFT') + self.world.get_player().set_task('move', direction=direction) + self.proceed() + cmd_MOVE.argtypes = 'string' + + def cmd_WAIT(self): + """Set player task to 'wait', finish player turn.""" + self.world.get_player().set_task('wait') + self.proceed() + + def cmd_GET_GAMESTATE(self, connection_id): + """Send game state jto caller.""" + self.send_gamestate(connection_id) + + def cmd_ECHO(self, msg, connection_id): + """Send msg to caller.""" + self.send(msg, connection_id) + cmd_ECHO.argtypes = 'string' + + def cmd_ALL(self, msg, connection_id): + """Send msg to all clients.""" + self.send(msg) + cmd_ALL.argtypes = 'string' + + def cmd_TERRAIN_LINE(self, y, terrain_line): + self.world.map_.set_line(y, terrain_line) + cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'