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Updated README.
[plomrogue]
/
src
/
map_object_actions.c
2013-11-20
Christian Heller
Don't hardcode map object action id for "move" in turn_...
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2013-11-18
Christian Heller
Each map object action now take different numbers of...
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2013-11-09
Christian Heller
Dead shoggoths corpse to "magic meat" that can now...
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2013-11-06
Christian Heller
Strongly simplified / standardized user action interfaces.
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2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-10-29
Christian Heller
Not very elegant solution to bug of appropriate invento...
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2013-10-07
Christian Heller
Added primitive inventory system. Any objects may now...
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2013-09-26
Christian Heller
New animate map objects are never placed on a square...
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2013-09-26
Christian Heller
The player is now a map object like any other. All...
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2013-09-23
Christian Heller
Re-wrote map object system to use same structs for...
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2013-09-05
Christian Heller
Heavy refactoring of all file I/O and some memory handl...
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2013-08-29
Christian Heller
Use command IDs from command DB as what is recorded...
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2013-08-27
Christian Heller
Improved comments.
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2013-08-27
Christian Heller
Player earns a score by killing enemies.
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2013-08-27
Christian Heller
Killed monsters evolve into corpse items.
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2013-08-27
Christian Heller
Repaired last commit and provided more consistent varia...
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2013-08-27
Christian Heller
Re-factored move_player().
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2013-08-27
Christian Heller
Refactored move_monster().
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2013-08-21
Christian Heller
Pass pointers to yx_uint16 structs to yx_uint16_cmp...
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2013-08-06
Christian Heller
Moved pseudo-random generator into its own library...
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2013-07-30
Christian Heller
Fixed bug whereby the log would describe bumps of monst...
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2013-07-23
Christian Heller
More documentation and re-styling of code.
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2013-07-20
Christian Heller
Use enum instead of define for directions in yx_uint16...
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2013-07-18
Christian Heller
Had forgotten to actually add the new library.
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