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Updated README.
[plomrogue]
/
src
/
map_object_actions.h
2013-11-20
Christian Heller
Don't hardcode map object action id for "move" in turn_...
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2013-11-18
Christian Heller
Each map object action now take different numbers of...
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2013-11-09
Christian Heller
Dead shoggoths corpse to "magic meat" that can now...
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2013-11-09
Christian Heller
More consistent code styling whitespace rules.
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2013-11-06
Christian Heller
Strongly simplified / standardized user action interfaces.
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2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-10-21
Christian Heller
Overhauled large parts of window system to universalize...
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2013-10-07
Christian Heller
Added primitive inventory system. Any objects may now...
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2013-09-26
Christian Heller
The player is now a map object like any other. All...
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2013-09-23
Christian Heller
Re-wrote map object system to use same structs for...
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2013-08-27
Christian Heller
Improved comments.
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2013-07-23
Christian Heller
More documentation and re-styling of code.
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2013-07-20
Christian Heller
Use enum instead of define for directions in yx_uint16...
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2013-07-18
Christian Heller
Had forgotten to actually add the new library.
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