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Decided against externing read/write_uintX_bigendian(); therefore dropped redundant...
[plomrogue]
/
src
/
2013-06-24
Christian Heller
Re-grouped functions in roguelike.c/roguelike.h into...
tree
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commitdiff
2013-06-24
Christian Heller
Monsters now clash with and hit each other; more elabor...
tree
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commitdiff
2013-06-23
Christian Heller
Made Map struct use yx_uint16 for 2D coordinates/sizes.
tree
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commitdiff
2013-06-23
Christian Heller
Make map_scroll() use new direction macros and slightly...
tree
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commitdiff
2013-06-23
Christian Heller
Added #include guards.
tree
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commitdiff
2013-06-23
Christian Heller
Moved basic yx_uint16 handling into its own library.
tree
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commitdiff
2013-06-21
Christian Heller
Refactored direction-decision part of movement of actor...
tree
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commitdiff
2013-06-21
Christian Heller
Some code grouping and commenting to explain program...
tree
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commitdiff
2013-06-20
Christian Heller
Use global variable uchar_s instead of UCHARSIZE macro.
tree
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commitdiff
2013-06-20
Christian Heller
Use preprocessor macro instead of constant variable...
tree
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commitdiff
2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
tree
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commitdiff
2013-06-20
Christian Heller
Regrouped functions in roguelike.c.
tree
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commitdiff
2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
tree
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commitdiff