from plomrogue.misc import quote
from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
import string
+import datetime
self.player_chars = string.digits + string.ascii_letters
self.player_char_i = -1
self.admin_passwords = []
+ self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
+ self.last_send_gamestate = datetime.datetime.now() -\
+ self.send_gamestate_interval
self.terrains = {
'.': 'floor',
'X': 'wall',
quote(t.protection), t.id_), c_id)
if hasattr(t, 'name'):
self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
- if hasattr(t, 'player_char'):
+ if hasattr(t, 'thing_char'):
self.io.send('THING_CHAR %s %s' % (t.id_,
- quote(t.player_char)), c_id)
+ quote(t.thing_char)), c_id)
for big_yx in self.portals:
for little_yx in [little_yx for little_yx in self.portals[big_yx]
if player.fov_test(big_yx, little_yx)]:
self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed:
self.turn += 1
- self.send_gamestate()
- self.changed = False
- self.save()
+ # send_gamestate() can be rather expensive, due to among other reasons
+ # re-calculating each player's FOV, so don't send it out too often
+ if self.last_send_gamestate < \
+ datetime.datetime.now() -self.send_gamestate_interval:
+ self.send_gamestate()
+ self.changed = False
+ self.save()
+ self.last_send_gamestate = datetime.datetime.now()
def get_command(self, command_name):
write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
if hasattr(t, 'name'):
write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
+ if t.type_ == 'Door' and t.blocking:
+ write(f, 'THING_DOOR_CLOSED %s' % t.id_)
+ elif t.type_ == 'MusicPlayer':
+ write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
+ (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
+ for item in t.playlist:
+ write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
+ (t.id_, quote(item[0]), item[1]))
+ elif t.type_ == 'Bottle' and not t.full:
+ write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
self.spawn_point[1]))