commandable = False
cookable = False
carried = False
+ consumable = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
symbol_hint = 'P'
portable = True
cookable = True
+ consumable = True
thing_char = '~'
spinnable = True
cookable = True
+ consumable = True
def empty(self):
self.thing_char = '_'
+class Thing_Stimulant(Thing):
+ symbol_hint = 'e'
+ cookable = True
+ portable = True
+ consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Stimulant'
+
+
+
class Thing_Cookie(Thing):
symbol_hint = 'c'
portable = True
+ consumable = True
def __init__(self, *args, **kwargs):
import string
class ThingAnimate(Thing):
- energy = 0
+ energy = 50
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.energy -= 1
else:
self.energy += 1
- if self.energy < 0 and self.energy % 5 == 0:
+ if self.energy < 0 and self.standing and self.energy % 5 == 0:
self.send_msg('CHAT "All that walking or standing uses up '
'your energy, which makes you slower. Find a'
' place to sit or lie down to regain it."')
if random.random() > 0.9:
self.energy -= 1
self.game.changed = True
- if 1000000 * random.random() < self.energy:
+ if 1000000 * random.random() < self.energy - 50:
self.send_msg('CHAT "Your body tries to '
'dance off its energy surplus."')
- self.dancing = 50
+ self.dancing += 50
self.game.changed = True
def send_msg(self, msg):