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In start script, give helpful advice to players not having compiled yet.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 5438e49d14ea3405bc32f498c6f1a05ca78dde78..412b72e23ecccd28bde9282e13945e9e04aa712f 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,24
+1,21
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- handle crashes on OS X: <https://github.com/plomlompom/plomrogue/issues/1>
-
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
--
for game continuation, replace re-playing of whole record files with loading
-
game state snapshots / save file
s
+-
save confserver/world data in record and save file, too; handle them like god
+
command
s
CLIENT:
CLIENT: