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Only re-process FOVs for players whose FOV radius is affected by change.
[plomrogue2]
/
plomrogue
/
tasks.py
diff --git
a/plomrogue/tasks.py
b/plomrogue/tasks.py
index edfc3d10efddbd1fc4a9d95031b3fd8ea4101aca..a5407f345867a7c5f8ad8cc2c632cdbc411d4cbc 100644
(file)
--- a/
plomrogue/tasks.py
+++ b/
plomrogue/tasks.py
@@
-38,10
+38,11
@@
class Task_MOVE(Task):
raise PlayError('blocked by impassable tile')
def do(self):
raise PlayError('blocked by impassable tile')
def do(self):
+ self.thing.game.record_fov_change(self.thing.position)
self.thing.position = self.get_move_target()
self.thing.position = self.get_move_target()
+ self.thing.game.record_fov_change(self.thing.position)
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
- self.thing.game.changed_fovs = True
@@
-57,7
+58,7
@@
class Task_WRITE(Task):
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
- self.thing.game.
changed_fovs = True
+ self.thing.game.
record_fov_change((big_yx, little_yx))
@@
-74,7
+75,7
@@
class Task_FLATTEN_SURROUNDINGS(Task):
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
- self.thing.game.changed_fovs = True
+ self.thing.game.record_fov_change(yxyx)
@@
-103,7
+104,6
@@
class Task_PICK_UP(Task):
to_pick_up = self.thing.game.get_thing(self.args[0])
to_pick_up.position = self.thing.position[:]
self.thing.carrying = to_pick_up
to_pick_up = self.thing.game.get_thing(self.args[0])
to_pick_up.position = self.thing.position[:]
self.thing.carrying = to_pick_up
- #self.thing.game.changed_fovs = True
@@
-124,7
+124,7
@@
class Task_DROP(Task):
if t.type_ == 'BottleDeposit'
and t.position == self.thing.position]:
t.accept()
if t.type_ == 'BottleDeposit'
and t.position == self.thing.position]:
t.accept()
- self.thing.game.
things.remove
(self.thing.carrying)
+ self.thing.game.
remove_thing
(self.thing.carrying)
break
elif self.thing.carrying.type_ == 'Hat':
for t in [t for t in self.thing.game.things
break
elif self.thing.carrying.type_ == 'Hat':
for t in [t for t in self.thing.game.things
@@
-133,7
+133,6
@@
class Task_DROP(Task):
t.accept(self.thing.carrying)
break
self.thing.carrying = None
t.accept(self.thing.carrying)
break
self.thing.carrying = None
- #self.thing.game.changed_fovs = True
@@
-149,7
+148,7
@@
class Task_DOOR(Task):
t.open()
else:
t.close()
t.open()
else:
t.close()
- self.thing.game.changed_fovs = True
+ self.thing.game.record_fov_change(t.position)
@@
-169,7
+168,7
@@
class Task_INTOXICATE(Task):
self.thing.send_msg('RANDOM_COLORS')
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
self.thing.send_msg('RANDOM_COLORS')
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
- self.thing.
game.changed_fovs = True
+ self.thing.
invalidate_map_view()
@@
-232,9
+231,7
@@
class Task_WEAR(Task):
def do(self):
if self.thing.name in self.thing.game.hats:
def do(self):
if self.thing.name in self.thing.game.hats:
- t = self.thing.game.thing_types['Hat'](self.thing.game,
- position=self.thing.position)
- self.thing.game.things += [t]
+ t = self.thing.game.add_thing('Hat', self.thing.position)
t.design = self.thing.game.hats[self.thing.name]
del self.thing.game.hats[self.thing.name]
self.thing.send_msg('CHAT "You drop your hat."')
t.design = self.thing.game.hats[self.thing.name]
del self.thing.game.hats[self.thing.name]
self.thing.send_msg('CHAT "You drop your hat."')
@@
-246,6
+243,6
@@
class Task_WEAR(Task):
else:
from plomrogue.misc import quote
self.thing.game.hats[self.thing.name] = self.thing.carrying.design
else:
from plomrogue.misc import quote
self.thing.game.hats[self.thing.name] = self.thing.carrying.design
- self.thing.game.
things.remove
(self.thing.carrying)
+ self.thing.game.
remove_thing
(self.thing.carrying)
self.thing.carrying = None
self.thing.send_msg('CHAT "You put on a hat."')
self.thing.carrying = None
self.thing.send_msg('CHAT "You put on a hat."')