-void save_keybindings(struct World * world) {
-// Write keybidings to keybindings file.
- struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
- struct KeyBinding * keybindings = world->keybindings;
- FILE * file = fopen("keybindings", "w");
- int linemax = 0;
- int i;
- for (i = 0; i <= keyswindata->max; i++)
- if (strlen(keybindings[i].name) > linemax)
- linemax = strlen(keybindings[i].name);
- linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte
- char * line = malloc(linemax);
- for (i = 0; i <= keyswindata->max; i++) {
- snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name);
- fwrite(line, sizeof(char), strlen(line), file); }
- free(line);
- fclose(file); }
+void player_wait (struct World * world) {
+// Make player wait one turn.
+ if (1 == world->interactive)
+ record_action(0);
+ next_turn (world);
+ update_log (world, "\nYou wait."); }
+
+unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
+ struct Win * win_map, struct Win * win_info, struct Win * win_log) {
+// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
+ if (key == get_action_key(world->keybindings, "quit"))
+ return 1;
+ else if (key == get_action_key(world->keybindings, "scroll pad right"))
+ scroll_pad (win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "scroll pad left"))
+ scroll_pad (win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "toggle keys window"))
+ toggle_window(win_meta, win_keys);
+ else if (key == get_action_key(world->keybindings, "toggle map window"))
+ toggle_window(win_meta, win_map);
+ else if (key == get_action_key(world->keybindings, "toggle info window"))
+ toggle_window(win_meta, win_info);
+ else if (key == get_action_key(world->keybindings, "toggle log window"))
+ toggle_window(win_meta, win_log);
+ else if (key == get_action_key(world->keybindings, "cycle forwards"))
+ cycle_active_win(win_meta, 'n');
+ else if (key == get_action_key(world->keybindings, "cycle backwards"))
+ cycle_active_win(win_meta, 'p');
+ else if (key == get_action_key(world->keybindings, "shift forwards"))
+ shift_active_win(win_meta, 'f');
+ else if (key == get_action_key(world->keybindings, "shift backwards"))
+ shift_active_win(win_meta, 'b');
+ else if (key == get_action_key(world->keybindings, "grow horizontally"))
+ growshrink_active_window(win_meta, '*');
+ else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+ growshrink_active_window(win_meta, '_');
+ else if (key == get_action_key(world->keybindings, "grow vertically"))
+ growshrink_active_window(win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "shrink vertically"))
+ growshrink_active_window(win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "save keys"))
+ save_keybindings(world);
+ else if (key == get_action_key(world->keybindings, "keys nav up"))
+ keyswin_move_selection (world, 'u');
+ else if (key == get_action_key(world->keybindings, "keys nav down"))
+ keyswin_move_selection (world, 'd');
+ else if (key == get_action_key(world->keybindings, "keys mod"))
+ keyswin_mod_key (world, win_meta);
+ else if (key == get_action_key(world->keybindings, "map up"))
+ map_scroll (world->map, 'n');
+ else if (key == get_action_key(world->keybindings, "map down"))
+ map_scroll (world->map, 's');
+ else if (key == get_action_key(world->keybindings, "map right"))
+ map_scroll (world->map, 'e');
+ else if (key == get_action_key(world->keybindings, "map left"))
+ map_scroll (world->map, 'w');
+ return 0; }