- update_info (&win_info);
- update_log (&win_log, "\nYou wait."); } }
+ update_info (&world);
+ update_log (&world, "\nYou wait."); } }
+
+ free(map.cells);
+ for (key = 0; key <= world.keyswindata->max; key++)
+ free(world.keybindings[key].name);
+ free(world.keybindings);
+ free(world.keyswindata);
+ free(world.log);