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Use more descriptive variable name.
[plomrogue]
/
roguelike.h
diff --git
a/roguelike.h
b/roguelike.h
index 2bfa449f071f05ff91498c9c6f2ce88af8a2bce5..26ca0a443d4b3da16943fe5283d91f051f6d347c 100644
(file)
--- a/
roguelike.h
+++ b/
roguelike.h
@@
-1,4
+1,5
@@
struct World {
struct World {
+ char interactive;
struct KeyBinding * keybindings;
struct KeysWinData * keyswindata;
uint32_t seed;
struct KeyBinding * keybindings;
struct KeysWinData * keyswindata;
uint32_t seed;
@@
-28,8
+29,8
@@
uint16_t read_uint16_bigendian(FILE * file);
void write_uint16_bigendian(uint16_t x, FILE * file);
uint32_t read_uint32_bigendian(FILE * file);
void write_uint32_bigendian(uint32_t x, FILE * file);
void write_uint16_bigendian(uint16_t x, FILE * file);
uint32_t read_uint32_bigendian(FILE * file);
void write_uint32_bigendian(uint32_t x, FILE * file);
-void load_
seed
(struct World *);
-void save_
seed
(struct World *);
+void load_
game
(struct World *);
+void save_
game
(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
struct Map init_map ();
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
struct Map init_map ();
@@
-37,5
+38,8
@@
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
char is_passable (struct World *, uint16_t, uint16_t);
void next_turn (struct World *);
void update_log (struct World *, char *);
char is_passable (struct World *, uint16_t, uint16_t);
+void record_action (char);
void move_player (struct World *, char);
void player_wait(struct World *);
void move_player (struct World *, char);
void player_wait(struct World *);
+void startpos(struct World *);
+unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);