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Don't save and load maps, save and load seeds of maps. Load via command line option.
[plomrogue]
/
roguelike.h
diff --git
a/roguelike.h
b/roguelike.h
index da80489859921bee7795925f798573a15e7ced02..7bbe5c3b64f76169490bfaef0614271e2996ca3b 100644
(file)
--- a/
roguelike.h
+++ b/
roguelike.h
@@
-1,33
+1,36
@@
struct World {
struct KeyBinding * keybindings;
struct KeysWinData * keyswindata;
struct World {
struct KeyBinding * keybindings;
struct KeysWinData * keyswindata;
-
in
t turn;
+
uint16_
t turn;
char * log;
struct Map * map;
struct Monster * monster;
struct Player * player; };
struct Map {
char * log;
struct Map * map;
struct Monster * monster;
struct Player * player; };
struct Map {
-
in
t width;
-
in
t height;
-
in
t offset_x;
-
in
t offset_y;
+
uint16_
t width;
+
uint16_
t height;
+
uint16_
t offset_x;
+
uint16_
t offset_y;
char * cells; };
struct Player {
char * cells; };
struct Player {
-
in
t y;
-
in
t x; };
+
uint16_
t y;
+
uint16_
t x; };
struct Monster {
struct Monster {
-
in
t y;
-
in
t x; };
+
uint16_
t y;
+
uint16_
t x; };
+uint16_t rrand(char, uint32_t);
+uint32_t load_seed();
+void save_seed(uint32_t);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
-struct Map init_map ();
+struct Map init_map (
uint32_t
);
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
-char is_passable (struct World *,
int, in
t);
+char is_passable (struct World *,
uint16_t, uint16_
t);
void move_player (struct World *, char);
void player_wait(struct World *);
void move_player (struct World *, char);
void player_wait(struct World *);