+ decr_test = decrement_lifepoints(world_db["Things"][hit_id])
+ if decr_test > 0 and t == world_db["Things"][0]:
+ log(hitted_name + " dies.")
+ return decr_test, hitted_tid
+ from server.config.actions import actor_move_attempts_hook
+ if actor_move_attempts_hook(t, move_result, pos):