- self.send_all('TERRAIN ' + self.world.map_)
- self.send_all('POSITION_Y ' + str(self.world.player_pos[0]))
- self.send_all('POSITION_X ' + str(self.world.player_pos[1]))
- self.pool_result = self.pool.map_async(fib, (35,35))
+ self.send_all('TERRAIN\n' + self.world.map_)
+ self.send_all('POSITION y:' + str(self.world.player_pos[0]) +
+ ',x:' + str(self.world.player_pos[1]))
+ self.pool_result = self.pool.map_async(fib, (35, 35))