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Fixed some more pitfalls that hurt working with game maps of maximum size.
[plomrogue]
/
src
/
client
/
draw_wins.c
diff --git
a/src/client/draw_wins.c
b/src/client/draw_wins.c
index 54191f614832b1cf9428f97e1735158a64fc436d..7cdb0b5134668af19474c541fa0e39d94cb0a5e6 100644
(file)
--- a/
src/client/draw_wins.c
+++ b/
src/client/draw_wins.c
@@
-347,7
+347,7
@@
extern void draw_win_info(struct Win * win)
sprintf(text, "%s%d%s%d%s%d",
dsc_turn, world.turn,
dsc_hitpoints, world.player_lifepoints,
sprintf(text, "%s%d%s%d%s%d",
dsc_turn, world.turn,
dsc_hitpoints, world.player_lifepoints,
- dsc_score, world.score);
+ dsc_score, world.
player_
score);
add_text_with_linebreaks(win, text);
}
add_text_with_linebreaks(win, text);
}
@@
-384,7
+384,7
@@
extern void draw_win_available_keybindings(struct Win * win)
{
char * title = "Active window's keybindings:";
struct KeyBinding * kb_p;
{
char * title = "Active window's keybindings:";
struct KeyBinding * kb_p;
- struct Win * w = get_win_by_id(world.win
db
.active);
+ struct Win * w = get_win_by_id(world.win
DB
.active);
if (0 == w->view)
{
kb_p = w->kb.kbs;
if (0 == w->view)
{
kb_p = w->kb.kbs;