Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-SERVER:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- critical bug: replay and exit game state don't match
+- quote escaping in token_from_line()
-BOTH SERVER/CLIENT:
+- do something about common crashes caused by server/client miscommunication
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- think about refactoring occurrences of "free(...); ... = NULL;"
+
+SERVER:
+
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
+
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
+- only send "ITEM_HERE" query to server when the dependent window is open
+
BUILD PROCESS:
- erlehmann's redo scripts are not OSX-compliant, see: