- be more strict and humble when allocating memory from the stack
+- maps are always as wide as high, so only use one of the two values
+
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
-- make config file define to which map object type the player belongs
-
CLIENT:
- enable toggling of window borders