t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
- build_fov_map(t)
#if t != world_db["Things"][0]:
# world_db["Things"][0]["T_MEMMAP"][t["pos"]] = ord("?")
elif t == world_db["Things"][0]:
from server.io import try_worldstate_update
from server.config.io import io_db
from server.utils import rand
+ from server.build_fov_map import build_fov_map
while world_db["Things"][0]["T_LIFEPOINTS"]:
for tid in [tid for tid in world_db["Things"]]:
if not tid in world_db["Things"]:
continue
if not t["T_COMMAND"]:
update_map_memory(t)
+ build_fov_map(t)
if 0 == tid:
return
world_db["ai"](t)
def animates_in_fov(maplength):
return [Thing for Thing in world_db["Things"].values()
- if Thing["T_LIFEPOINTS"] if 118 == t["fovmap"][Thing["pos"]]
- if not Thing == t]
+ if Thing["T_LIFEPOINTS"] and 118 == t["fovmap"][Thing["pos"]]
+ and (not Thing == t)]
def seeing_thing():
def exists(gen):
if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
if (t["fovmap"] != ord("v")
or world_db["terrain_fullness"](pos) < 5))
- elif target == "flee" and t["fovmap"]:
+ elif target in {"hunt", "flee"} and t["fovmap"]:
return exists(Thing for
Thing in animates_in_fov(world_db["MAP_LENGTH"]))
return False
or world_db["terrain_fullness"](pos) < 5)]
elif target == "search":
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
- elif target == "flee":
+ elif target in {"hunt", "flee"}:
[set_map_score(Thing["pos"], 0) for
Thing in animates_in_fov(world_db["MAP_LENGTH"])]
if attack_distance >= distance:
dir_to_target = rand_target_dir(neighbors,
distance - 1, dirs)
- elif fear_distance >= distance:
- t["T_COMMAND"] = [taid for
- taid in world_db["ThingActions"]
- if
- world_db["ThingActions"][taid]["TA_NAME"]
- == "wait"][0]
- return 1, 0
elif dir_to_target and fear_distance < distance:
dir_to_target = 0
return dir_to_target, minmax_neighbor
world_db["get_dir_to_target"](t, "food")[0]:
return
continue
- if world_db["get_dir_to_target"](t, need[0])[0]:
- return
- elif t["T_STOMACH"] < 32 and \
- need[0] in {"fluid_certain", "fluid_potential"} and \
- world_db["get_dir_to_target"](t, "food")[0]:
+ if need[0] in {"fluid_certain", "fluid_potential", "food"}:
+ if world_db["get_dir_to_target"](t, need[0])[0]:
+ return
+ elif world_db["get_dir_to_target"](t, "hunt")[0]:
+ return
+ elif need[0] != "food" and t["T_STOMACH"] < 32 and \
+ world_db["get_dir_to_target"](t, "food")[0]:
+ return
+ elif world_db["get_dir_to_target"](t, need[0])[0]:
return
world_db["ai"] = ai