class World:
turn = 0
map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx'
- player_pos = (3,3)
+ player_pos = (3, 3)
def fib(n):
sleep(1)
self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
- self.send_all('TERRAIN ' + self.world.map_)
+ self.send_all('TERRAIN\n' + self.world.map_)
self.send_all('POSITION_Y ' + str(self.world.player_pos[0]))
self.send_all('POSITION_X ' + str(self.world.player_pos[1]))
- self.pool_result = self.pool.map_async(fib, (35,35))
+ self.pool_result = self.pool.map_async(fib, (35, 35))
def cmd_get_turn(self, connection_id):
"""Send world.turn to caller."""