#include "draw_wins.h"
#include <ncurses.h> /* attr_t, chtype, init_pair(), A_REVERSE, COLOR_PAIR() */
#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT16_MAX */
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT16_MAX, UINT32_MAX */
#include <stdio.h> /* sprintf() */
#include <stdlib.h> /* free() */
#include <string.h> /* memset(), strcmp(), strchr(), strdup/(), strlen() */
+/* try_resize_winmap() only realloc's Win->winmap if this is set. Use this to
+ * skip inflationary malloc's by successive try_resize_winmap() calls when the
+ * memory needed can be pre-calculated.
+ */
+static uint8_t do_realloc_winmap = 1;
+
+
+
static void try_resize_winmap(struct Win * win, int new_size_y, int new_size_x)
{
if (win->winmap_size.y >= new_size_y && win->winmap_size.x >= new_size_x)
{
new_size_x = win->winmap_size.x;
}
- chtype * old_winmap = win->winmap;
- uint32_t new_size = sizeof(chtype) * new_size_y * new_size_x;
- win->winmap = try_malloc(new_size, __func__);
- uint16_t y, x;
- for (y = 0; y < new_size_y; y++)
+ if (do_realloc_winmap)
{
- for (x = 0; y < win->winmap_size.y && x < win->winmap_size.x; x++)
- {
- chtype ch = old_winmap[(y * win->winmap_size.x) + x];
- win->winmap[(y * new_size_x) + x] = ch;
- }
- for (; x < new_size_x; x++)
+ chtype * old_winmap = win->winmap;
+ uint32_t new_size = sizeof(chtype) * new_size_y * new_size_x;
+ win->winmap = try_malloc(new_size, __func__);
+ uint16_t y, x;
+ for (y = 0; y < new_size_y; y++)
{
- win->winmap[(y * new_size_x) + x] = ' ';
+ for (x = 0; y < win->winmap_size.y && x < win->winmap_size.x; x++)
+ {
+ chtype ch = old_winmap[(y * win->winmap_size.x) + x];
+ win->winmap[(y * new_size_x) + x] = ch;
+ }
+ for (; x < new_size_x; x++)
+ {
+ win->winmap[(y * new_size_x) + x] = ' ';
+ }
}
+ free(old_winmap);
}
- free(old_winmap);
win->winmap_size.y = new_size_y;
win->winmap_size.x = new_size_x;
}
}
while (new_y_start > win->winmap_size.y);
if (2 == win->linebreak) /* add_text_with_linebreaks() will start not */
- { /* not after, but within the last line then. */
+ { /* after, but within the last line then. */
add_line_wide(win, " ", 0);
}
add_text_with_linebreaks(win, text);
{
return;
}
+ uint32_t x, i, n_postbreak_lines;
+ for (i = 0, x = 0, n_postbreak_lines = 0; i < strlen(world.log); i++)
+ {
+ exit_err(i == UINT32_MAX, "Log too large.");
+ x++;
+ n_postbreak_lines = n_postbreak_lines + (x == win->frame_size.x);
+ n_postbreak_lines = n_postbreak_lines + ('\n' == world.log[i]);
+ x = ((x == win->frame_size.x) || ('\n' == world.log[i])) ? 0 : x;
+ }
+ if (n_postbreak_lines > win->frame_size.y)
+ {
+ uint32_t size = n_postbreak_lines * (win->frame_size.x + 1);
+ win->winmap = try_malloc(sizeof(chtype) * size, __func__);
+ for (i = 0; i < size; win->winmap[i] = ' ', i++);
+ do_realloc_winmap = 0;
+ draw_text_from_bottom(win, world.log);
+ do_realloc_winmap = 1;
+ return;
+ }
draw_text_from_bottom(win, world.log);
}
extern void draw_win_map(struct Win * win)
{
+ uint16_t x, y;
init_pair(1, COLOR_WHITE, COLOR_BLUE);
init_pair(2, COLOR_BLUE, COLOR_BLACK);
- attr_t attr_fov = 0;
attr_t attr_mem = COLOR_PAIR(2);
attr_t attr_sha = COLOR_PAIR(1);
- try_resize_winmap(win, world.map.length, world.map.length * 2);
- uint16_t x, y, z;
- for (y = 0, z = 0; y < world.map.length; y++)
+ try_resize_winmap(win, world.map.length, world.map.length * 2 + 1);
+ for (y = 0; y < world.map.length; y++)
{
for (x = 0; x < world.map.length; x++)
{
- attr_t attr_c = ' ' == world.mem_map[z] ? attr_sha : attr_mem;
- chtype c = world.mem_map[z] | attr_c;
- set_ch_on_yx(win, y, x * 2 + (y % 2), c);
- if (x + (y % 2) < world.map.length)
- {
- set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, ' ' | attr_c);
- }
- z++;
+ attr_t a=' '==world.mem_map[y*world.map.length+x]?attr_sha:attr_mem;
+ char c = world.mem_map[y*world.map.length + x];
+ set_ch_on_yx(win, y, x * 2 + (y % 2), c | a);
+ set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, ' ' | a);
}
}
- for (y = 0, z = 0; y < world.map.length; y++)
+ for (y = 0; y < world.map.length; y++)
{
for (x = 0; x < world.map.length; x++)
{
- if (' ' != world.map.cells[z])
+ if (' ' != world.map.cells[y*world.map.length + x])
{
- chtype c = world.map.cells[z] | attr_fov;
- set_ch_on_yx(win, y, x * 2 + (y % 2), c);
- if (x + (y % 2) < world.map.length)
- {
- set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, ' ' | attr_fov);
- }
+ char c = world.map.cells[y*world.map.length + x];
+ set_ch_on_yx(win, y, x * 2 + (y % 2), c);
+ set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, ' ');
}
- z++;
}
}
+ if (world.look)
+ {
+ y = world.look_pos.y;
+ x = world.look_pos.x;
+ char c = world.map.cells[y * world.map.length + x];
+ c = ' ' == c ? world.mem_map[y * world.map.length + x] : c;
+ set_ch_on_yx(win, y, x * 2 + (y % 2), c | A_REVERSE);
+ set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, ' ' | A_REVERSE);
+ }
}
extern void draw_win_terrain_stack(struct Win * win)
{
- if (world.things_below_player)
- {
- add_text_with_linebreaks(win, world.things_below_player);
- }
+ char * wait_response = "(polling)";
+ char * text = world.things_here ? world.things_here : wait_response;
+ add_text_with_linebreaks(win, text);
}