#include "../common/try_malloc.h" /* try_malloc() */
#include "../common/rexit.h" /* exit_trouble(), exit_err() */
#include "../common/readwrite.h" /* try_fopen(), try_fclose(), try_fgets(),
- * try_fgetc()
+ * try_fgetc(), textfile_width()
*/
#include "control.h" /* try_key() */
-#include "map_window.h" /* map_center() */
+#include "map.h" /* map_center() */
#include "misc.h" /* reset_windows() */
#include "windows.h" /* reset_windows_on_winch(), draw_all_wins() */
#include "world.h" /* world global */
* a hard-coded serialization format. Returns 1 on success and 0 if the out file
* wasn't read for supposedly not having changed since a last read_world() call.
*
- * Note that the first successful read_world() triggers map_center(), so that on
- * start the client focuses the map window on the player.
+ * map_center() is triggered by the first successful read_world() or on turn 1,
+ * so the client focuses the map window on the player on client and world start.
*/
static uint8_t read_world();
{
return 0;
}
- uint32_t linemax = textfile_sizes(file, NULL);
+ uint32_t linemax = textfile_width(file);
char * read_buf = try_malloc(linemax + 1, f_name);
world.turn = read_value_from_line(read_buf, linemax, file);
- world.score = read_value_from_line(read_buf, linemax, file);
world.player_lifepoints = read_value_from_line(read_buf, linemax, file);
read_inventory(read_buf, linemax, file);
world.player_pos.y = read_value_from_line(read_buf, linemax, file);
world.player_pos.x = read_value_from_line(read_buf, linemax, file);
- if (first_read)
+ if (1 == world.turn || first_read)
{
map_center();
first_read = 0;