#include "windows.h" /* for structs Win, Frame, for draw_scroll_hint() */
#include "misc.h" /* for center_offset(), try_malloc() */
#include "keybindings.h" /* for struct KeyBinding, for get_name_to_keycode() */
-#include "map_objects.h" /* for structs MapObj, Player */
+#include "map_objects.h" /* for structs MapObj, get_map_object_def(),
+ * get_player()
+ */
#include "map.h" /* for Map struct */
#include "main.h" /* for World struct */
#include "rexit.h" /* for err_exit() */
static char * get_kb_line_and_iterate(struct World * world,
struct KeyBinding ** kb_pp);
+/* Draw horizontal scroll hints in "frame" at the end line or a start line of y
+ * value "start" if the current "y" fits one of these lines and the number of
+ * lines "n_owned" and the "offset" make it appropriate.
+ *
+ * Return 1 if a scroll hint was drawn, else 0.
+ */
+static uint8_t scroll_hint_helper(struct World * world, uint16_t start,
+ uint16_t y, uint16_t offset, uint16_t n_owned,
+ struct Frame * frame, char * f_name);
+
/* Draw from line "start" on config view for keybindings defined at "kb". */
static void draw_kb_view(struct World * world, struct Win * win,
char * f_name, struct KeyBiData * kb, uint8_t start);
struct MapObj * o;
struct MapObjDef * d;
char c;
- for (o = start; o != 0; o = o->next)
+ uint8_t i;
+ for (i = 0; i < 2; i++)
{
- if ( o->pos.y >= map->offset.y
- && o->pos.y < map->offset.y + win->frame.size.y
- && o->pos.x >= map->offset.x
- && o->pos.x < map->offset.x + win->frame.size.x)
+ for (o = start; o != 0; o = o->next)
{
- d = get_map_obj_def (world, o->type);
- c = d->mapchar;
- mvwaddch(win->frame.curses_win,
- o->pos.y - map->offset.y, o->pos.x - map->offset.x, c);
+ if ( ( (0 == i && 0 == o->lifepoints) /* Draw in-animate */
+ || (1 == i && 0 < o->lifepoints)) /* objects first. */
+ && o->pos.y >= map->offset.y
+ && o->pos.y < map->offset.y + win->frame.size.y
+ && o->pos.x >= map->offset.x
+ && o->pos.x < map->offset.x + win->frame.size.x)
+ {
+ d = get_map_object_def(world, o->type);
+ c = d->char_on_map;
+ mvwaddch(win->frame.curses_win,
+ o->pos.y - map->offset.y, o->pos.x - map->offset.x, c);
+ }
}
}
}
+static uint8_t scroll_hint_helper(struct World * world, uint16_t start,
+ uint16_t y, uint16_t offset, uint16_t n_owned,
+ struct Frame * frame, char * f_name)
+{
+ uint8_t ret = 0;
+ char * err_hint = trouble_msg(world, f_name, "draw_scroll_hint()");
+ if (start == y && offset > 0)
+ {
+ uint8_t test = draw_scroll_hint(frame, y, offset + 1, '^');
+ exit_err(test, world, err_hint);
+ ret = 1;
+ }
+ else if ( frame->size.y == y + 1
+ && n_owned > frame->size.y + offset - 1 - start)
+ {
+ uint8_t pos = n_owned - (offset + frame->size.y) + 2 + start;
+ uint8_t test = draw_scroll_hint(frame, y, pos, 'v');
+ exit_err(test, world, err_hint);
+ ret = 1;
+ }
+ free(err_hint);
+ return ret;
+}
+
+
+
static void draw_kb_view(struct World * world, struct Win * win,
char * f_name, struct KeyBiData * kb, uint8_t start)
{
if (0 == kb->kbs)
{
draw_line(win, start, "(none)", 0, 0);
+ return;
}
- char * err_hint = trouble_msg(world, f_name, "draw_scroll_hint()");
uint16_t kb_max = get_n_of_keybs(kb->kbs) - 1;
- uint16_t y, offset;
+ uint16_t offset;
offset = center_offset(kb->select, kb_max, win->frame.size.y - 1 - start);
- uint16_t y_border = win->frame.size.y + offset - 1 - start;
struct KeyBinding * kb_p = get_keyb_of_n(kb->kbs, offset + (offset > 0));
+ uint16_t y;
for (y = start; 0 != kb_p && y < win->frame.size.y; y++)
{
- if (start == y && offset > 0)
+ if (scroll_hint_helper(world, start, y, offset, kb_max, &win->frame,
+ f_name))
{
- uint8_t test = draw_scroll_hint(&win->frame, y, offset + 1, '^');
- exit_err(test, world, err_hint);
- continue;
- }
- else if (win->frame.size.y == y + 1 && kb_max > y_border)
- {
- uint16_t pos = kb_max - (offset + win->frame.size.y) + 2 + start;
- uint8_t test = draw_scroll_hint(&win->frame, y, pos, 'v');
- exit_err(test, world, err_hint);
continue;
}
attr_t attri = 0;
}
char * kb_line = get_kb_line_and_iterate(world, &kb_p);
draw_line(win, y, kb_line, attri, 1);
+
free(kb_line);
}
- free(err_hint);
}
{
struct World * world = (struct World *) win->data;
struct Map * map = world->map;
- struct Player * player = world->player;
char * cells = map->cells;
uint16_t width_map_av = map->size.x - map->offset.x;
uint16_t height_map_av = map->size.y - map->offset.y;
}
}
}
- draw_map_objects (world, (struct MapObj *) world->item, map, win);
- draw_map_objects (world, (struct MapObj *) world->monster, map, win);
- if ( player->pos.y >= map->offset.y
- && player->pos.y < map->offset.y + win->frame.size.y
- && player->pos.x >= map->offset.x
- && player->pos.x < map->offset.x + win->frame.size.x)
- {
- mvwaddch(win->frame.curses_win,
- player->pos.y - map->offset.y, player->pos.x - map->offset.x,
- '@');
- }
+ draw_map_objects(world, world->map_objs, map, win);
}
uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score)
+ 10 + 5 + 10; /* max strlens of numbers to be used */
char text[maxl + 1];
+ struct MapObj * player = get_player(world);
sprintf(text, "%s%d%s%d%s%d",
dsc_turn, world->turn,
- dsc_hitpoints, world->player->hitpoints,
+ dsc_hitpoints, player->lifepoints,
dsc_score, world->score);
draw_with_linebreaks(win, text, 0);
}
extern void draw_win_inventory(struct Win * win)
{
- mvwaddstr(win->frame.curses_win, 0, 0, "(empty)");
+ struct World * world = (struct World *) win->data;
+ struct MapObj * player = get_player(world);
+ if (NULL == player->owns)
+ {
+ mvwaddstr(win->frame.curses_win, 0, 0, "(empty)");
+ return;
+ }
+ char * f_name = "draw_win_inventory()";
+ struct MapObj * owned = player->owns;
+ uint8_t n_owned;
+ for (n_owned = 0; NULL != owned->next; owned = owned->next, n_owned++);
+ uint8_t offset = center_offset(world->inventory_select, n_owned,
+ win->frame.size.y - 1);
+ uint8_t i;
+ for (i = 0, owned = player->owns; i < offset + (offset > 0);
+ i++, owned = owned->next);
+ uint8_t y;
+ for (y = 0; NULL != owned && y < win->frame.size.y; y++)
+ {
+ if (scroll_hint_helper(world, 0, y, offset, n_owned, &win->frame,
+ f_name))
+ {
+ continue;
+ }
+ attr_t attri = 0;
+ if (y == world->inventory_select - offset)
+ {
+ attri = A_REVERSE;
+ }
+ struct MapObjDef * mod = get_map_object_def(world, owned->type);
+ draw_line(win, y, mod->name, attri, 0);
+ owned = owned->next;
+ }
}