#include <stdlib.h>
#include <stdio.h>
#include "yx_uint16.h"
+#include "readwrite.h"
#include "roguelike.h"
-extern char is_passable (struct Map * map, struct yx_uint16 pos) {
-// Check if coordinate on (or beyond) map is accessible to actor movement.
- char passable = 0;
- if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
- if ('.' == map->cells[pos.y * map->size.x + pos.x])
- passable = 1;
- return passable; }
+extern void readwrite_map_objects_dummy (void * dummy, FILE * file) {
+// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes.
+ ; }
+
+extern void write_map_objects_monsterdata (void * start, FILE * file) {
+// Write to file data specific tto map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ fputc(monster->hitpoints, file); }
+
+extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) {
+// Write into file the map object chain starting at start, use f() for object-type specific data.
+ struct ChainMapObject * cmo;
+ for (cmo = start; cmo != 0; cmo = cmo->next) {
+ write_uint16_bigendian(cmo->pos.y + 1, file);
+ write_uint16_bigendian(cmo->pos.x + 1, file);
+ fputc(cmo->name, file);
+ f (cmo, file); }
+ write_uint16_bigendian(0, file); }
+
+extern void read_map_objects_monsterdata (void * start, FILE * file) {
+// Read from file data speciifc to map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ monster->hitpoints = fgetc(file); }
+
+extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) {
+// Read from file chain of map objects starting at start, use f() for object-type specific data.
+ struct ChainMapObject * cmo;
+ struct ChainMapObject * * z = start;
+ uint16_t test;
+ char still_at_start = 1;
+ while (1) {
+ test = read_uint16_bigendian(file);
+ if (0 == test)
+ break;
+ if (still_at_start) {
+ cmo = malloc(size);
+ * z = cmo;
+ still_at_start = 0; }
+ else {
+ cmo->next = malloc(size);
+ cmo = cmo->next; }
+ cmo->pos.y = test - 1;
+ cmo->pos.x = read_uint16_bigendian(file) - 1;
+ cmo->name = fgetc(file);
+ f (cmo, file); }
+ if (!still_at_start)
+ cmo->next = 0; }
+
+extern void build_map_objects_monsterdata (void * start) {
+// Build data specific to map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ monster->cmo.name = 'A' + (rrand(0, 0) % 8);
+ monster->hitpoints = 5; }
+
+extern void build_map_objects_itemdata (void * start) {
+// Build data speciifc to map objects of type data.
+ struct Item * item = (struct Item *) start;
+ item->cmo.name = '#' + (rrand(0, 0) % 4); }
+
+extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) {
+// Build chain of n map objects starting at start, use f() for object-specific data.
+ unsigned char i;
+ struct ChainMapObject * cmo;
+ struct ChainMapObject * * z = start;
+ char still_at_start = 1;
+ for (i = 0; i < n; i++) {
+ if (still_at_start) {
+ cmo = malloc(size);
+ * z = cmo;
+ still_at_start = 0; }
+ else {
+ cmo->next = malloc(size);
+ cmo = cmo->next; }
+ cmo->pos = find_passable_pos(map);
+ f(cmo); }
+ if (!still_at_start)
+ cmo->next = 0; }
extern struct yx_uint16 find_passable_pos (struct Map * map) {
// Return a random passable position on map.
pos.x = rrand(0, 0) % map->size.x; }
return pos; }
+extern char is_passable (struct Map * map, struct yx_uint16 pos) {
+// Check if coordinate on (or beyond) map is accessible to actor movement.
+ char passable = 0;
+ if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
+ if ('.' == map->cells[pos.y * map->size.x + pos.x])
+ passable = 1;
+ return passable; }
+
extern void move_monster (struct World * world, struct Monster * monster) {
// Move monster in random direction, trigger fighting when hindered by player/monster.
char d = rrand(0, 0) % 5;
- struct yx_uint16 t = mv_yx_in_dir (d, monster->pos);
+ struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos);
if (yx_uint16_cmp (t, world->player->pos)) {
update_log (world, "\nThe monster hits you.");
return; }
struct Monster * other_monster;
- for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) {
+ for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->cmo.next) {
if (other_monster == monster)
continue;
- if (yx_uint16_cmp (t, other_monster->pos)) {
- update_log (world, "\nMonster hits monster.");
+ if (yx_uint16_cmp (t, other_monster->cmo.pos)) {
+ update_log (world, "\nMonster bumps into monster.");
return; } }
if (is_passable(world->map, t))
- monster->pos = t; }
+ monster->cmo.pos = t; }
extern void move_player (struct World * world, char d) {
// Move player in direction d, update log and turn over to the enemy.
struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
struct Monster * monster;
- for (monster = world->monster; monster != 0; monster = monster->next)
- if (yx_uint16_cmp (t, monster->pos)) {
+ for (monster = world->monster; monster != 0; monster = monster->cmo.next)
+ if (yx_uint16_cmp (t, monster->cmo.pos)) {
update_log (world, "\nYou hit the monster.");
+ monster->hitpoints--;
+ if (0 == monster->hitpoints) {
+ update_log (world, "\nYou kill the monster.");
+ if (world->monster == monster)
+ world->monster = world->monster->cmo.next;
+ else {
+ struct Monster * m_prev;
+ for (m_prev = world->monster; m_prev->cmo.next != monster; m_prev = m_prev->cmo.next);
+ m_prev->cmo.next = monster->cmo.next; }
+ free(monster); }
turn_over (world, d);
return; }
char * msg = calloc(25, sizeof(char));