+#include <stdint.h> /* for uint8_t */
struct World;
struct Map;
*/
enum cleanup_flag
{
- CLEANUP_NCURSES = 0x01,
- CLEANUP_MAP = 0x02,
- CLEANUP_KEYBINDINGS = 0x04,
- CLEANUP_LOG = 0x08
+ CLEANUP_NCURSES = 0x0001,
+ CLEANUP_MAP = 0x0002,
+ CLEANUP_KEYBINDINGS = 0x0004,
+ CLEANUP_LOG = 0x0008,
+ CLEANUP_COMMAND_DB = 0x0010,
+ CLEANUP_MAP_OBJECT_DEFS = 0x0020,
+ CLEANUP_WIN_INFO = 0x0040,
+ CLEANUP_WIN_LOG = 0x0080,
+ CLEANUP_WIN_MAP = 0x0100,
+ CLEANUP_WIN_KEYS = 0x0200
};
extern void set_cleanup_flag(enum cleanup_flag flag);
-/* Exit orderly without message or on error with an error message ("msg").
- */
+/* Exit orderly, clean up. */
extern void exit_game(struct World * world);
-extern void exit_err(struct World * world, char * msg);
+
+
+
+/* If "err" == 0, do nothing. Else, clean up and exit with an error message that
+ * consists, first, of "msg" or (if "msg" is a NULL pointer) a generic "Details
+ * unknown", secondly of "err" as the "internal error code", and thirdly of
+ * errno if it is non-zero.
+ */
+extern void exit_err(uint8_t err, struct World * world, char * msg);