struct Map init_map ();
void map_scroll (struct Map *, char);
-void record_action (char);
-void next_turn (struct World *);
+void turn_over (struct World *, char);
void save_game(struct World *);
char is_passable (struct Map *, uint16_t, uint16_t);
-struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
void move_monster (struct World *, struct Monster *);
void move_player (struct World *, char);
void player_wait(struct World *);