struct Player * player; };
struct Map {
- uint16_t width;
- uint16_t height;
- uint16_t offset_x;
- uint16_t offset_y;
+ struct yx_uint16 size;
+ struct yx_uint16 offset;
char * cells; };
struct Player {
struct yx_uint16 pos; };
uint16_t rrand(char, uint32_t);
+void update_log (struct World *, char *);
+
struct Map init_map ();
-void save_game(struct World *);
+void map_scroll (struct Map *, char);
+
void record_action (char);
-struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
void next_turn (struct World *);
-void update_log (struct World *, char *);
-void move_player (struct World *, char);
+void save_game(struct World *);
+
char is_passable (struct Map *, uint16_t, uint16_t);
+struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
+void move_monster (struct World *, struct Monster *);
+void move_player (struct World *, char);
void player_wait(struct World *);
+
void toggle_window (struct WinMeta *, struct Win *);
void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);
-void map_scroll (struct Map *, char);
+
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
#endif