*/
#include "../common/rexit.h" /* exit_err(), exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "cleanup.h" /* set_cleanup_flag(), CLEANUP_MAP_OBJ_DEFS,
- * CLEANUP_MAP_OBJ_ACTS
+#include "cleanup.h" /* set_cleanup_flag(), CLEANUP_THING_TYPES,
+ * CLEANUP_THING_ACTIONS
*/
-#include "map_object_actions.h" /* MapObjAct */
-#include "map_objects.h" /* MapObj, MapObjDef, struct MapObjDef */
+#include "thing_actions.h" /* ThingAction */
+#include "things.h" /* Thing, ThingType */
#include "world.h" /* world global */
-/* Flags defining state of object and action entry reading ((un-)finished /
+/* Flags defining state of thing type and action entry reading ((un-)finished /
* ready for starting the reading of a new definition etc.)
*/
enum flag
{
HEIGHT_SET = 0x02,
WIDTH_SET = 0x04,
- ORTH_SET = 0x08,
- DIAG_SET = 0x10,
NAME_SET = 0x02,
EFFORT_SET = 0x04,
CORPSE_ID_SET = 0x04,
LIFEPOINTS_SET = 0x10,
CONSUMABLE_SET = 0x20,
START_N_SET = 0x40,
- READY_ACT = NAME_SET | EFFORT_SET,
- READY_OBJ = NAME_SET | CORPSE_ID_SET | SYMBOL_SET | LIFEPOINTS_SET
- | CONSUMABLE_SET | START_N_SET,
- READY_MAP = HEIGHT_SET | WIDTH_SET | ORTH_SET | DIAG_SET
+ READY_ACTION = NAME_SET | EFFORT_SET,
+ READY_THING = NAME_SET | CORPSE_ID_SET | SYMBOL_SET | LIFEPOINTS_SET
+ | CONSUMABLE_SET | START_N_SET
};
-/* What MapObjDef and MapObjAct structs have in common at their top. Use this to
- * allow same functions run over structs of both types.
+/* What ThingType and ThingAction structs have in common at their top. Use this
+ * to allow same functions run over structs of both types.
*/
struct EntryHead
{
-/* Interpret "token0" and "token1" as data to write into the MapObjAct /
- * MapObjDef DB.
+/* Interpret "token0" and "token1" as data to write into the ThingAction /
+ * ThingType DB.
*
- * Individual MapObjDef / MapObjAct DB entries are put together line by line
+ * Individual ThingType / ThingAction DB entries are put together line by line
* before being written. Writing only happens after all necessary members of an
* entry have been assembled, and when additionally a) a new entry is started by
- * a "token0" of "ACTION" or "OBJECT"; or b) "token0" is NULL.
+ * a "token0" of "ACTION" or "THINGTYPE"; or b) "token0" is NULL.
*
* Also check against the line parse_file() read tokens from having more tokens.
*/
struct EntryHead ** entry,
struct EntryHead * entry_cmp);
-/* Start reading map definition if "token0" matches "comparand". Set "map_flags"
- * to EDIT_STARTED to mark beginning of map definition reading.
- */
-static uint8_t start_map(char * token0, char * comparand, uint8_t * map_flags);
-
/* Write DB entry pointed to by "entry" to its appropriate location. */
static void write_if_entry(struct EntryHead ** entry,
struct EntryHead *** entry_p_p_p);
-/* Ensure that all .corpse_id members in the MapObjDef DB fit .id members of
- * MapObjDef DB entries.
+/* Ensure that all .corpse_id members in the ThingType DB fit .id members of
+ * ThingType DB entries.
*/
static void test_corpse_ids();
/* If "token0" matches "comparand", set world.player_type to int in "token1". */
static uint8_t set_player_type(char * token0, char * comparand, char * token1);
+/* If "token0" matches "comparand", set world.map.length to int in "token1". */
+static uint8_t set_map_length(char * token0, char * comparand, char * token1);
+
/* Try to read tokens as members for the definition currently edited, which may
- * be "mod" or "moa" or that of world.map. What member of which of the three is
- * set depends on which of the flags has EDIT_STARTED set and on the key name in
- * "token0". Return 1 if interpretation succeeds, else 0.
+ * be "tt" or "ta". What member of which of the two is set depends on which of
+ * the flags has EDIT_STARTED set and on the key name in "token0". Return 1 if
+ * interpretation succeeds, else 0.
*
- * Note that MapObjAct entries' .name also determines their .func.
+ * Note that ThingAction entries' .name also determines their .func.
*/
-static uint8_t set_members(char * token0, char * token1, uint8_t * object_flags,
- uint8_t * action_flags, uint8_t * map_flags,
- struct MapObjDef * mod, struct MapObjAct * moa);
-
-/* set_members() helper specifically for editing world.map members. */
-static uint8_t set_map_members(char * token0,char * token1,uint8_t * map_flags);
+static uint8_t set_members(char * token0, char * token1,
+ uint8_t * thing_flags, uint8_t * action_flags,
+ struct ThingType * tt, struct ThingAction * ta);
-/* If "name" fits "moa"->name, set "moa"->func to "func". (Derives MapObjAct
+/* If "name" fits "ta"->name, set "ta"->func to "func". (Derives ThingAction
* .func from .name for set_members().
*/
-static uint8_t try_func_name(struct MapObjAct * moa,
- char * name, void (* func) (struct MapObj *));
+static uint8_t try_func_name(struct ThingAction * ta,
+ char * name, void (* func) (struct Thing *));
static void tokens_into_entries(char * token0, char * token1)
{
- char * str_act = "ACTION";
- char * str_obj = "OBJECT";
- char * str_map = "MAP_TYPE";
+ char * str_action = "ACTION";
+ char * str_thing = "THINGTYPE";
char * str_player = "PLAYER_TYPE";
- static struct MapObjAct ** moa_p_p = &world.map_obj_acts;
- static struct MapObjDef ** mod_p_p = &world.map_obj_defs;
- static uint8_t action_flags = READY_ACT;
- static uint8_t object_flags = READY_OBJ;
- static uint8_t map_flags = READY_MAP;
- static struct EntryHead * moa = NULL;
- static struct EntryHead * mod = NULL;
- if (!token0 || !strcmp(token0, str_act) || !strcmp(token0, str_obj)
- || !strcmp(token0, str_map) || !strcmp(token0, str_player))
+ char * str_map_length = "MAP_LENGTH";
+ static struct ThingAction ** ta_p_p = &world.thing_actions;
+ static struct ThingType ** tt_p_p = &world.thing_types;
+ static uint8_t action_flags = READY_ACTION;
+ static uint8_t thing_flags = READY_THING;
+ static struct EntryHead * ta = NULL;
+ static struct EntryHead * tt = NULL;
+ if (!token0 || !strcmp(token0, str_action) || !strcmp(token0, str_thing)
+ || !strcmp(token0, str_player))
{
- parse_and_reduce_to_readyflag(&action_flags, READY_ACT);
- parse_and_reduce_to_readyflag(&object_flags, READY_OBJ);
- parse_and_reduce_to_readyflag(&map_flags, READY_MAP);
- write_if_entry(&moa, (struct EntryHead ***) &moa_p_p);
- write_if_entry(&mod, (struct EntryHead ***) &mod_p_p);
+ parse_and_reduce_to_readyflag(&action_flags, READY_ACTION);
+ parse_and_reduce_to_readyflag(&thing_flags, READY_THING);
+ write_if_entry(&ta, (struct EntryHead ***) &ta_p_p);
+ write_if_entry(&tt, (struct EntryHead ***) &tt_p_p);
}
if (token0)
{
parsetest_too_many_values();
- if (!( start_entry(token0, token1, str_act, &action_flags,
- sizeof(struct MapObjAct),(struct EntryHead**) &moa,
- (struct EntryHead *) world.map_obj_acts)
- || start_entry(token0, token1, str_obj, &object_flags,
- sizeof(struct MapObjDef),(struct EntryHead**) &mod,
- (struct EntryHead *) world.map_obj_defs)
- || start_map(token0, str_map, &map_flags)
- || set_player_type(token0, str_player, token1)
- || set_members(token0, token1, &object_flags, &action_flags,
- &map_flags, (struct MapObjDef *)mod,
- (struct MapObjAct *) moa)))
+ if (start_entry(token0, token1, str_action, &action_flags,
+ sizeof(struct ThingAction), (struct EntryHead**) &ta,
+ (struct EntryHead *) world.thing_actions))
+ {
+ err_line(0 == atoi(token1), "Value must not be 0.");
+ }
+ else if (!( start_entry(token0, token1, str_thing, &thing_flags,
+ sizeof(struct ThingType),
+ (struct EntryHead**) &tt,
+ (struct EntryHead *) world.thing_types)
+ || set_player_type(token0, str_player, token1)
+ || set_map_length(token0, str_map_length, token1)
+ || set_members(token0, token1, &thing_flags, &action_flags,
+ (struct ThingType *) tt,
+ (struct ThingAction *) ta)))
{
parse_unknown_arg();
}
-static uint8_t start_map(char * token0, char * comparand, uint8_t * map_flags)
-{
- if (strcmp(token0, comparand))
- {
- return 0;
- }
- *map_flags = EDIT_STARTED;
- return 1;
-}
-
-
-
static void write_if_entry(struct EntryHead ** entry,
struct EntryHead *** entry_p_p_p)
{
static void test_corpse_ids()
{
char * f_name = "test_corpse_ids()";
- char * prefix = "In the object definitions DB, one object corpse ID does "
- "not reference any known object in the DB. ID of "
- "responsible object: ";
+ char * prefix = "In the thing types DB, one thing corpse ID does not "
+ "reference any known thing type in the DB. ID of "
+ "responsible thing type: ";
size_t size = strlen(prefix) + 3 + 1; /* 3: uint8_t representation strlen */
char * err_corpse = try_malloc(size, f_name);
- struct MapObjDef * test_entry_0 = world.map_obj_defs;
+ struct ThingType * test_entry_0 = world.thing_types;
for (; test_entry_0; test_entry_0 = test_entry_0->next)
{
uint8_t corpse_id_found = 0;
- struct MapObjDef * test_entry_1 = world.map_obj_defs;
+ struct ThingType * test_entry_1 = world.thing_types;
for (; test_entry_1; test_entry_1 = test_entry_1->next)
{
if (test_entry_0->corpse_id == test_entry_1->id)
-static uint8_t set_map_members(char * token0, char * token1, uint8_t * map_flags)
+static uint8_t set_player_type(char * token0, char * comparand, char * token1)
{
- if ( parse_val(token0, token1, "HEIGHT", map_flags,
- HEIGHT_SET, 'i', (char *) &world.map.size.y)
- || parse_val(token0, token1, "WIDTH", map_flags,
- WIDTH_SET, 'i', (char *) &world.map.size.x))
- {
- int test = atoi(token1) > 256 || atoi(token1) < 1;
- err_line(test, "Value must be >= 1 and <= 256.");
- return 1;
- }
- else if ( parse_val(token0, token1, "DIST_ORTHOGONAL", map_flags,
- ORTH_SET, '8', (char *) &world.map.dist_orthogonal)
- || parse_val(token0, token1, "DIST_DIAGONAL", map_flags,
- DIAG_SET, '8', (char *) &world.map.dist_diagonal))
+ if (strcmp(token0, comparand))
{
- err_line(0 == atoi(token1), "Value must not be zero.");
- return 1;
+ return 0;
}
- return 0;
+ parsetest_int(token1, '8');
+ world.player_type = atoi(token1);
+ return 1;
}
-static uint8_t set_player_type(char * token0, char * comparand, char * token1)
+static uint8_t set_map_length(char * token0, char * comparand, char * token1)
{
if (strcmp(token0, comparand))
{
return 0;
}
- parsetest_int(token1, '8');
- world.player_type = atoi(token1);
+ parsetest_int(token1, 'i');
+ int test = atoi(token1) > 256 || atoi(token1) < 1;
+ err_line(test, "Value must be >= 1 and <= 256.");
+ world.map.length = atoi(token1);
return 1;
}
-static uint8_t set_members(char * token0, char * token1, uint8_t * object_flags,
- uint8_t * action_flags, uint8_t * map_flags,
- struct MapObjDef * mod, struct MapObjAct * moa)
+static uint8_t set_members(char * token0, char * token1, uint8_t * thing_flags,
+ uint8_t * action_flags,
+ struct ThingType * tt, struct ThingAction * ta)
{
if ( *action_flags & EDIT_STARTED
&& parse_val(token0, token1, "NAME", action_flags,
- NAME_SET, 's', (char *) &moa->name))
+ NAME_SET, 's', (char *) &ta->name))
{
- if (!( try_func_name(moa, "move", actor_move)
- || try_func_name(moa, "pick_up", actor_pick)
- || try_func_name(moa, "drop", actor_drop)
- || try_func_name(moa, "use", actor_use)))
+ if (!( try_func_name(ta, "move", actor_move)
+ || try_func_name(ta, "pick_up", actor_pick)
+ || try_func_name(ta, "drop", actor_drop)
+ || try_func_name(ta, "use", actor_use)))
{
- moa->func = actor_wait;
+ ta->func = actor_wait;
}
*action_flags = *action_flags | NAME_SET;
return 1;
}
- else if ( set_map_members(token0, token1, map_flags)
- || parse_val(token0, token1, "NAME", object_flags,
- NAME_SET, 's', (char *) &mod->name)
- || parse_val(token0, token1, "SYMBOL", object_flags,
- SYMBOL_SET, 'c', (char *) &mod->char_on_map)
+ else if ( parse_val(token0, token1, "NAME", thing_flags,
+ NAME_SET, 's', (char *) &tt->name)
+ || parse_val(token0, token1, "SYMBOL", thing_flags,
+ SYMBOL_SET, 'c', (char *) &tt->char_on_map)
|| parse_val(token0, token1, "EFFORT", action_flags,
- EFFORT_SET, '8', (char *) &moa->effort)
- || parse_val(token0, token1, "START_NUMBER", object_flags,
- START_N_SET, '8', (char *) &mod->start_n)
- || parse_val(token0, token1, "LIFEPOINTS", object_flags,
- LIFEPOINTS_SET, '8', (char *) &mod->lifepoints)
- || parse_val(token0, token1, "CONSUMABLE", object_flags,
- CONSUMABLE_SET, '8', (char *) &mod->consumable)
- || parse_val(token0, token1, "CORPSE_ID", object_flags,
- CORPSE_ID_SET, '8', (char *) &mod->corpse_id))
+ EFFORT_SET, '8', (char *) &ta->effort)
+ || parse_val(token0, token1, "START_NUMBER", thing_flags,
+ START_N_SET, '8', (char *) &tt->start_n)
+ || parse_val(token0, token1, "LIFEPOINTS", thing_flags,
+ LIFEPOINTS_SET, '8', (char *) &tt->lifepoints)
+ || parse_val(token0, token1, "CONSUMABLE", thing_flags,
+ CONSUMABLE_SET, '8', (char *) &tt->consumable)
+ || parse_val(token0, token1, "CORPSE_ID", thing_flags,
+ CORPSE_ID_SET, '8', (char *) &tt->corpse_id))
{
return 1;
}
-static uint8_t try_func_name(struct MapObjAct * moa, char * name,
- void (* func) (struct MapObj *))
+static uint8_t try_func_name(struct ThingAction * ta, char * name,
+ void (* func) (struct Thing *))
{
- if (0 == strcmp(moa->name, name))
+ if (0 == strcmp(ta->name, name))
{
- moa->func = func;
+ ta->func = func;
return 1;
}
return 0;
extern void read_config_file()
{
parse_file(world.path_config, tokens_into_entries);
- exit_err(!world.map.size.y, "Map not defined in config file.");
+ exit_err(!world.map.length, "Map size not defined in config file.");
uint8_t player_type_is_valid = 0;
- struct MapObjDef * mod;
- for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
+ struct ThingType * tt;
+ for (tt = world.thing_types; NULL != tt; tt = tt->next)
{
- if (world.player_type == mod->id)
+ if (world.player_type == tt->id)
{
player_type_is_valid = 1;
break;
}
}
- exit_err(!player_type_is_valid, "No valid map object type set for player.");
- set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS | CLEANUP_MAP_OBJECT_DEFS);
+ exit_err(!player_type_is_valid, "No valid thing type set for player.");
+ set_cleanup_flag(CLEANUP_THING_ACTIONS | CLEANUP_THING_TYPES);
test_corpse_ids();
}