/* src/server/map_object_actions.c */
#include "map_object_actions.h"
+#include <stddef.h> /* NULL */
#include <stdint.h> /* uint8_t, uint16_t */
#include <stdio.h> /* sprintf() */
-#include <stdlib.h> /* free(), atoi() */
-#include <string.h> /* strlen(), strcmp(), memcpy(), strtok(), strncmp() */
-#include "../common/readwrite.h" /* textfile_sizes(), try_fopen(), try_fclose(),
- * try_fgets()
- */
+#include <stdlib.h> /* free() */
+#include <string.h> /* strlen(), strcmp(), memcpy(), strncmp() */
#include "../common/rexit.h" /* exit_err() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
-#include "cleanup.h" /* set_cleanup_flag() */
+#include "../common/yx_uint8.h" /* struct yx_uint8 */
#include "map_objects.h" /* structs MapObj, MapObjDef, get_player(),
* set_object_position(), own_map_object(),
* get_map_object_def()
*/
#include "map.h" /* is_passable() */
-#include "yx_uint16.h" /* mv_yx_in_dir(), yx_uint16_cmp() */
+#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */
#include "world.h" /* global world */
/* Append "text" to game log, or a "." if "text" is the same as the last one. */
static void update_log(char * text);
-/* If "name" fits "moa"->name, set "moa"->func to "func". */
-static uint8_t try_func_name(struct MapObjAct * moa,
- char * name, void (* func) (struct MapObj *));
-
/* One actor "wounds" another actor, decrementing his lifepoints and, if they
* reach zero in the process, killing it. Generates appropriate log message.
*/
/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log
* messages; _pick and _drop also decrement world.inventory_sel by 1 if >0.
+ * (match_dir() is just a little helper to playerbonus_move().)
*/
static void playerbonus_wait();
+static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match);
static void playerbonus_move(char d, uint8_t passable);
static void playerbonus_drop(uint8_t owns_none);
static void playerbonus_pick(uint8_t picked);
}
last_stop--;
}
- if ( (last_stop + 1) - last_nl == strlen(text)
+ if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text)
&& 0 == strncmp(world.log + last_nl, text, strlen(text)))
{
text = ".";
-static uint8_t try_func_name(struct MapObjAct * moa,
- char * name, void (* func) (struct MapObj *))
-{
- if (0 == strcmp(moa->name, name))
- {
- moa->func = func;
- return 1;
- }
- return 0;
-}
-
-
-
static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted)
{
struct MapObjDef * mod_hitter = get_map_object_def(hitter->type);
return;
}
update_log(" It dies.");
- if (player == hitter)
- {
- world.score = world.score + mod_hitted->lifepoints;
- }
}
}
-static void playerbonus_move(char d, uint8_t passable)
+static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match)
{
- char * dsc_dir = "north";
- if ('E' == d)
+ if (d == match)
{
- dsc_dir = "east" ;
- }
- else if ('S' == d)
- {
- dsc_dir = "south";
+ * dsc_d = dsc_match;
+ return 1;
}
- else if ('W' == d)
+ return 0;
+}
+
+
+
+static void playerbonus_move(char d, uint8_t passable)
+{
+ char * dsc_dir = "north-east";
+ if ( match_dir(d, &dsc_dir, 'd', "east")
+ || match_dir(d, &dsc_dir, 'c', "south-east")
+ || match_dir(d, &dsc_dir, 'x', "south-west")
+ || match_dir(d, &dsc_dir, 's', "west")
+ || match_dir(d, &dsc_dir, 'w', "north-west"))
{
- dsc_dir = "west" ;
+ ;
}
char * dsc_move = "You move ";
if (0 == passable)
-extern void init_map_object_actions(char * path)
-{
- char * f_name = "init_map_object_actions()";
- FILE * file = try_fopen(path, "r", f_name);
- uint16_t linemax = textfile_sizes(file, NULL);
- char line[linemax + 1];
- struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts;
- char * delim = " ";
- while (try_fgets(line, linemax + 1, file, f_name))
- {
- if ('\n' == line[0] || 0 == line[0])
- {
- break;
- }
- struct MapObjAct * moa = try_malloc(sizeof(struct MapObjAct), f_name);
- moa->id = atoi(strtok(line, delim));
- moa->effort = atoi(strtok(NULL, delim));
- char * funcname = strtok(NULL, "\n");
- uint8_t len_name = strlen(funcname) + 1;
- moa->name = try_malloc(len_name, f_name);
- memcpy(moa->name, funcname, len_name);
- if (!( try_func_name(moa, "move", actor_move)
- || try_func_name(moa, "pick_up", actor_pick)
- || try_func_name(moa, "drop", actor_drop)
- || try_func_name(moa, "use", actor_use)))
- {
- moa->func = actor_wait;
- }
- moa->next = NULL;
- * moa_ptr_ptr = moa;
- moa_ptr_ptr = &moa->next;
- }
- try_fclose(file, f_name);
- set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
-}
-
-
-
extern void free_map_object_actions(struct MapObjAct * moa)
{
if (NULL == moa)
}
moa = moa->next;
}
- exit_err(NULL == moa, "get_moa_id_name() did not find map object action.");
+ exit_err(NULL==moa, "get_moa_id_by_name() did not find map object action.");
return moa->id;
}
extern void actor_move(struct MapObj * mo)
{
char d = mo->arg;
- struct yx_uint16 target = mv_yx_in_dir(d, mo->pos);
+ struct yx_uint8 target = mv_yx_in_dir(d, mo->pos);
struct MapObj * other_mo;
for (other_mo = world.map_objs; other_mo != 0; other_mo = other_mo->next)
{
{
continue;
}
- if (yx_uint16_cmp(&target, &other_mo->pos))
+ if (yx_uint8_cmp(&target, &other_mo->pos))
{
actor_hits_actor(mo, other_mo);
return;
extern void actor_pick(struct MapObj * mo)
{
- struct MapObj * picked;
- for (picked = world.map_objs; NULL != picked; picked = picked->next)
+ struct MapObj * picked = NULL;
+ struct MapObj * mo_i;
+ for (mo_i = world.map_objs; NULL != mo_i; mo_i = mo_i->next)
{
- if (picked != mo && yx_uint16_cmp(&picked->pos, &mo->pos))
+ if (mo_i != mo && yx_uint8_cmp(&mo_i->pos, &mo->pos))
{
- break;
+ picked = mo_i;
}
}
if (NULL != picked)
struct MapObj * selected = mo->owns;
for (; i != select; i++, selected = selected->next);
struct MapObjDef * mod = get_map_object_def(selected->type);
- if (!strcmp("MAGIC MEAT", mod->name))
+ if (mod->consumable)
{
wrong_object = 0;
struct MapObj * next = selected->next;
{
mo->owns = next;
}
- mo->lifepoints++;
+ mo->lifepoints = mo->lifepoints + mod->consumable;
}
}
if (mo == get_player())