#include "map_object_actions.h"
#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint16_t */
-#include <stdio.h> /* sprintf() */
+#include <stdint.h> /* uint8_t, uint16_t, UINT8_MAx */
+#include <stdio.h> /* sprintf(), ungetc() */
#include <stdlib.h> /* free(), atoi() */
-#include <string.h> /* strlen(), strcmp(), memcpy(), strtok(), strncmp() */
-#include "../common/readwrite.h" /* textfile_sizes(), try_fopen(), try_fclose(),
- * try_fgets()
+#include <string.h> /* strlen(), strcmp(), memcpy(), strncmp() */
+#include "../common/err_try_fgets.h" /* err_try_fgets(), err_line(),
+ * reset_err_try_fgets_counter()
+ */
+#include "../common/readwrite.h" /* textfile_width(), try_fopen(), try_fclose(),
+ * try_fgetc()
*/
-#include "../common/rexit.h" /* exit_err() */
+#include "../common/rexit.h" /* exit_err(), exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
+#include "../common/yx_uint8.h" /* struct yx_uint8 */
#include "cleanup.h" /* set_cleanup_flag() */
#include "map_objects.h" /* structs MapObj, MapObjDef, get_player(),
* set_object_position(), own_map_object(),
* get_map_object_def()
*/
#include "map.h" /* is_passable() */
-#include "yx_uint16.h" /* mv_yx_in_dir(), yx_uint16_cmp() */
+#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */
#include "world.h" /* global world */
/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log
* messages; _pick and _drop also decrement world.inventory_sel by 1 if >0.
+ * (match_dir() is just a little helper to playerbonus_move().)
*/
static void playerbonus_wait();
+static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match);
static void playerbonus_move(char d, uint8_t passable);
static void playerbonus_drop(uint8_t owns_none);
static void playerbonus_pick(uint8_t picked);
-static void playerbonus_move(char d, uint8_t passable)
+static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match)
{
- char * dsc_dir = "north";
- if ('E' == d)
+ if (d == match)
{
- dsc_dir = "east" ;
- }
- else if ('S' == d)
- {
- dsc_dir = "south";
- }
- else if ('W' == d)
- {
- dsc_dir = "west" ;
+ * dsc_d = dsc_match;
+ return 1;
}
+ return 0;
+}
+
+
+
+static void playerbonus_move(char d, uint8_t passable)
+{
+ char * dsc_dir = "north";
+ if ( match_dir(d, &dsc_dir, '6', "east")
+ || match_dir(d, &dsc_dir, '2', "south")
+ || match_dir(d, &dsc_dir, '4', "west")
+ || match_dir(d, &dsc_dir, '7', "north-west")
+ || match_dir(d, &dsc_dir, '9', "north-east")
+ || match_dir(d, &dsc_dir, '1', "south-west")
+ || match_dir(d, &dsc_dir, '3', "south-east"));
char * dsc_move = "You move ";
if (0 == passable)
{
-extern void init_map_object_actions(char * path)
+extern void init_map_object_actions()
{
char * f_name = "init_map_object_actions()";
- FILE * file = try_fopen(path, "r", f_name);
- uint16_t linemax = textfile_sizes(file, NULL);
+ FILE * file = try_fopen(world.path_map_obj_acts, "r", f_name);
+ uint32_t linemax = textfile_width(file);
char line[linemax + 1];
struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts;
- char * delim = " ";
- while (try_fgets(line, linemax + 1, file, f_name))
+ char * context = "Failed reading map object actions config file. ";
+ char * err_toolarge = "Value is too large.";
+ char * err_uniq = "Declaration of ID already used.";
+ reset_err_try_fgets_counter();
+ while (1)
{
- if ('\n' == line[0] || 0 == line[0])
+ int test_for_end = try_fgetc(file, f_name);
+ if (EOF == test_for_end || '\n' == test_for_end)
{
break;
}
+ exit_trouble(EOF == ungetc(test_for_end, file), f_name, "ungetc()");
struct MapObjAct * moa = try_malloc(sizeof(struct MapObjAct), f_name);
- moa->id = atoi(strtok(line, delim));
- moa->effort = atoi(strtok(NULL, delim));
- char * funcname = strtok(NULL, "\n");
- uint8_t len_name = strlen(funcname) + 1;
+ err_try_fgets(line, linemax, file, context, "nfi");
+ err_line(atoi(line) > UINT8_MAX, line, context, err_toolarge);
+ moa->id = atoi(line);
+ struct MapObjAct * moa_test = world.map_obj_acts;
+ for (; NULL != moa_test; moa_test = moa_test->next)
+ {
+ err_line(moa->id == moa_test->id, line, context, err_uniq);
+ }
+ err_try_fgets(line, linemax, file, context, "0nfi");
+ err_line(atoi(line) > UINT8_MAX, line, context, err_toolarge);
+ moa->effort = atoi(line);
+ err_try_fgets(line, linemax, file, context, "0nf");
+ line[strlen(line) - 1] = '\0';
+ uint8_t len_name = strlen(line) + 1;
moa->name = try_malloc(len_name, f_name);
- memcpy(moa->name, funcname, len_name);
+ memcpy(moa->name, line, len_name);
if (!( try_func_name(moa, "move", actor_move)
|| try_func_name(moa, "pick_up", actor_pick)
|| try_func_name(moa, "drop", actor_drop)
moa->next = NULL;
* moa_ptr_ptr = moa;
moa_ptr_ptr = &moa->next;
+ err_try_fgets(line, linemax, file, context, "d");
}
try_fclose(file, f_name);
set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
extern void actor_move(struct MapObj * mo)
{
char d = mo->arg;
- struct yx_uint16 target = mv_yx_in_dir(d, mo->pos);
+ struct yx_uint8 target = mv_yx_in_dir(d, mo->pos);
struct MapObj * other_mo;
for (other_mo = world.map_objs; other_mo != 0; other_mo = other_mo->next)
{
{
continue;
}
- if (yx_uint16_cmp(&target, &other_mo->pos))
+ if (yx_uint8_cmp(&target, &other_mo->pos))
{
actor_hits_actor(mo, other_mo);
return;
extern void actor_pick(struct MapObj * mo)
{
- struct MapObj * picked;
- for (picked = world.map_objs; NULL != picked; picked = picked->next)
+ struct MapObj * picked = NULL;
+ struct MapObj * mo_i;
+ for (mo_i = world.map_objs; NULL != mo_i; mo_i = mo_i->next)
{
- if (picked != mo && yx_uint16_cmp(&picked->pos, &mo->pos))
+ if (mo_i != mo && yx_uint8_cmp(&mo_i->pos, &mo->pos))
{
- break;
+ picked = mo_i;
}
}
if (NULL != picked)