#define MAP_OBJECTS_H
#include <stdint.h> /* uint8_t */
-#include "../common/yx_uint16.h" /* yx_uint16 structs */
+#include "../common/yx_uint8.h" /* yx_uint8 structs */
{
struct MapObj * next; /* pointer to next one in map object chain */
struct MapObj * owns; /* chain of map objects owned / in inventory */
- struct yx_uint16 pos; /* coordinate on map */
+ struct yx_uint8 pos; /* coordinate on map */
+ uint8_t * fov_map; /* map of the object's field of view */
uint8_t id; /* individual map object's unique identifier */
uint8_t type; /* ID of appropriate map object definition */
uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */
- uint8_t command; /* map object's current action */
+ uint8_t command; /* map object's current action; 0 if none */
uint8_t arg; /* optional field for .command argument */
uint8_t progress; /* turns already passed to realize .command */
};
struct MapObjDef
{
+ uint8_t id; /* map object definition identifier / sets .type */
struct MapObjDef * next;
char char_on_map; /* map object symbol to appear on map */
char * name; /* string to describe object in game log */
- uint8_t id; /* map object definition identifier / sets .type */
uint8_t corpse_id; /* type to change map object into upon destruction */
uint8_t lifepoints; /* default start value for map object's .lifepoints */
+ uint8_t consumable; /* can be eaten if !0, for so much hitpoint win */
+ uint8_t start_n; /* how many of these does the map start with? */
};
-/* Initialize map object definitions chain. */
-extern void init_map_object_defs();
-
/* Free map object definitions chain starting at "mod_start". */
extern void free_map_object_defs(struct MapObjDef * mod_start);
extern struct MapObjDef * get_map_object_def(uint8_t id);
/* Move not only "mo" to "pos", but also all map objects owned by it. */
-extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos);
+extern void set_object_position(struct MapObj * mo, struct yx_uint8 pos);