#include "../common/try_malloc.h" /* try_malloc() */
#include "ai.h" /* ai() */
#include "cleanup.h" /* unset_cleanup_flag() */
-#include "god_commands.h" /* parse_god_command_1arg() */
+#include "god_commands.h" /* parse_god_command_1arg(),parse_god_command_2arg()*/
#include "hardcoded_strings.h" /* s */
#include "io.h" /* io_round(), save_world() */
#include "things.h" /* Thing, get_thing_action_id_by_name(), get_player() */
/* Return 1 on world.exists, else 0 and err_line() appropriate error message. */
static uint8_t player_commands_allowed();
-/* Parse player command "tok0" with no argument to player action, comment on
- * invalidity of non-zero "tok1" (but do not abort in that case).
- */
-static uint8_t parse_player_command_0arg(char * tok0, char * tok1);
+/* Parse player command "tok0" with no argument to player action. */
+static uint8_t parse_player_command_0arg(char * tok0);
/* Parse player command "tok0" with one argument "tok1" to player action. */
static uint8_t parse_player_command_1arg(char * tok0, char * tok1);
-/* Parse/apply command "tok0" with argument "tok1" and test the line for further
- * tokens, commenting on their invalidity (but don't abort on finding them).
- */
-static uint8_t parse_command_1arg(char * tok0, char * tok1);
-
+/* Parse/apply command "tok0" (read further tokens as necessary). */
+static uint8_t parse_command(char * tok0);
/* Compares first line of server out file to world.server_test, aborts if they
* don't match, but not before unsetting the flags deleting files in the server
-static uint8_t parse_player_command_0arg(char * tok0, char * tok1)
+static uint8_t parse_player_command_0arg(char * tok0)
{
struct Thing * player = get_player();
if (!strcmp(tok0, s[S_CMD_WAIT]) || !strcmp(tok0, s[S_CMD_PICKUP]))
player->command = get_thing_action_id_by_name(tok0);
player->arg = 0;
turn_over();
- err_line (NULL != tok1, "No arguments expected, ignoring them.");
}
return 1;
}
-static uint8_t parse_command_1arg(char * tok0, char * tok1)
+static uint8_t parse_command(char * tok0)
{
- char * tok2 = token_from_line(NULL);
- if ( parse_player_command_1arg(tok0, tok1)
- || parse_god_command_1arg(tok0, tok1));
+ if (parse_player_command_0arg(tok0))
+ {
+ return 1;
+ }
else
{
- return 0;
+ char * tok1 = token_from_line(NULL);
+ if (tok1 && ( parse_player_command_1arg(tok0, tok1)
+ || parse_god_command_1arg(tok0, tok1)))
+ {
+ return 1;
+ }
+ else
+ {
+ char * tok2 = token_from_line(NULL);
+ if (tok2 && parse_god_command_2arg(tok0, tok1, tok2))
+ {
+ return 1;
+ }
+ }
}
- char * err = "But one argument expected, ignoring further arguments.";
- err_line (NULL != tok2, err);
- return 1;
+ return 0;
}
ai(thing);
}
thing->progress++;
-
struct ThingAction * ta = get_thing_action(thing->command);
if (thing->progress == ta->effort)
{
char * tok0 = token_from_line(msg_copy);
if (NULL != tok0)
{
- char * tok1 = token_from_line(NULL);
- if ( parse_player_command_0arg(tok0, tok1)
- || (tok1 && parse_command_1arg(tok0, tok1)))
+
+ if (parse_command(tok0))
{
if (world.exists)
{
save_world();
record_msg(msg);
}
+ char * tokplus = token_from_line(NULL);
+ err_line(NULL != tokplus, "Too many arguments, ignoring overflow.");
free(msg_copy);
return;
}