-/* src/server/thing_actions.c */
+/* src/server/thing_actions.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
#include "thing_actions.h"
#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint16_t */
+#include <stdint.h> /* uint8_t */
#include <stdio.h> /* sprintf() */
#include <stdlib.h> /* free() */
-#include <string.h> /* strlen(), memcpy(), strncmp() */
+#include <string.h> /* strlen() */
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "../common/yx_uint8.h" /* yx_uint8 */
#include "field_of_view.h" /* build_fov_map() */
#include "hardcoded_strings.h" /* s */
-#include "things.h" /* Thing, ThingType, get_player(), own_thing(),
- * set_thing_position(), get_thing_type(),
- * free_things_in_memory()
+#include "things.h" /* Thing, ThingType, get_player(), free_things_in_memory(),
+ * own_thing(), set_thing_position(), get_thing_type(),
*/
#include "map.h" /* mv_yx_in_dir_legal() */
+#include "run.h" /* send_to_outfile() */
#include "world.h" /* global world */
-/* How many previous characters of the game log to keep on adding new text */
-#define MAX_BACKLOG_CHARS 3000
-
-
-
-/* If "text" is equal "log"'s last line, return 1, else 0. */
-static uint8_t text_equals_log_end(char * log, char * text);
-
-/* Append "text" to game log shortened to MAX_BACKLOG_CHARS characters, or
- * continuation period if "text" is the same as the (shortened) log's last line
- * minus continuation periods.
- */
+/* Send "text" as log message to server out file. */
static void update_log(char * text);
/* One actor "wounds" another actor, decrementing his lifepoints and, if they
-static uint8_t text_equals_log_end(char * log, char * text)
-{
- uint16_t len_old = strlen(log);
- uint16_t last_nl = len_old - 1;
- while (last_nl != 0)
- {
- if ('\n' == log[last_nl])
- {
- break;
- }
- last_nl--;
- }
- uint16_t last_stop = len_old - 1;
- while (last_stop != 0)
- {
- if ('.' == log[last_stop] && '.' != log[last_stop - 1])
- {
- break;
- }
- last_stop--;
- }
- if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text)
- && 0 == strncmp(log + last_nl, text, strlen(text)))
- {
- return 1;
- }
- return 0;
-}
-
-
-
static void update_log(char * text)
{
- uint16_t len_new = strlen(text);
- uint16_t len_old = 0;
- uint16_t offset = 0;
- if (world.log)
- {
- len_old = strlen(world.log);
- if (len_old > MAX_BACKLOG_CHARS)
- {
- offset = len_old - MAX_BACKLOG_CHARS;
- len_old = MAX_BACKLOG_CHARS;
- }
- if (text_equals_log_end(world.log + offset, text))
- {
- text = ".";
- }
- }
- uint16_t len_whole = len_old + len_new + 1;
- char * new_text = try_malloc(len_whole, __func__);
- memcpy(new_text, world.log + offset, len_old);
- int test = sprintf(new_text + len_old, "%s", text);
- exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
- free(world.log);
- world.log = new_text;
+ send_to_outfile("LOG ");
+ send_to_outfile(text);
+ send_to_outfile("\n");
}
{
msg3 = tt_hitted->name;
}
- uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2;
+ uint8_t len = strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2;
char * msg = try_malloc(len, __func__);
- int test = sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3);
+ int test = sprintf(msg, "%s %s %s.", msg1, msg2, msg3);
exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
update_log(msg);
free(msg);
hitted->type = tt_hitted->corpse_id;
if (player == hitted)
{
- update_log(" You die.");
+ update_log("You die.");
memset(hitted->fov_map, ' ', world.map.length * world.map.length);
return;
}
free_things_in_memory(hitted->t_mem);
hitted->t_mem = NULL;
}
- update_log(" It dies.");
+ update_log("It dies.");
}
}
static void playerbonus_wait()
{
- update_log("\nYou wait.");
+ update_log("You wait.");
}
{
dsc_move = "You fail to move ";
}
- char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 3, __func__);
- int test = sprintf(msg, "\n%s%s.", dsc_move, dsc_dir);
+ char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 2, __func__);
+ int test = sprintf(msg, "%s%s.", dsc_move, dsc_dir);
exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
update_log(msg);
free(msg);
{
if (0 != owns_none)
{
- update_log("\nYou try to drop an object, but you own none.");
+ update_log("You try to drop an object, but you own none.");
return;
}
- update_log("\nYou drop an object.");
+ update_log("You drop an object.");
}
{
if (picked)
{
- update_log("\nYou pick up an object.");
+ update_log("You pick up an object.");
return;
}
- update_log("\nYou try to pick up an object, but there is none.");
+ update_log("You try to pick up an object, but there is none.");
}
{
if (no_thing)
{
- update_log("\nYou try to use an object, but you own none.");
+ update_log("You try to use an object, but you own none.");
return;
}
else if (wrong_thing)
{
- update_log("\nYou try to use this object, but fail.");
+ update_log("You try to use this object, but fail.");
return;
}
- update_log("\nYou consume MAGIC MEAT.");
+ update_log("You consume MAGIC MEAT.");
}
struct yx_uint8 target = t->pos;
uint8_t legal_move = mv_yx_in_dir_legal(d, &target);
mv_yx_in_dir_legal(0, NULL);
+ uint8_t passable = 0;
if (legal_move)
{
+ passable = '.' == world.map.cells[target.y*world.map.length + target.x];
for (other_t = world.things; other_t != 0; other_t = other_t->next)
{
if (0 == other_t->lifepoints || other_t == t)
}
}
}
- char target_cell = world.map.cells[target.y * world.map.length + target.x];
- uint8_t passable = legal_move && '.' == target_cell;
if (passable)
{
set_thing_position(t, target);