/* src/server/thing_actions.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Actions that can be performed by living things / "actors". Note that apart
* from the consequences described below, each action may also trigger log
#ifndef THING_ACTIONS_H
#define THING_ACTIONS_H
-#include <stdint.h> /* uint8_t */
struct Thing;
-struct ThingAction
-{
- uint8_t id; /* identifies action in Thing.command; therefore must be >0 */
- struct ThingAction * next;
- void (* func) (struct Thing *); /* function called after .effort turns */
- char * name; /* human-readable identifier */
- uint8_t effort; /* how many turns the action takes */
-};
-
-
-
-/* Free ThingAction * chain starting at "ta". */
-extern void free_thing_actions(struct ThingAction * ta);
-
-/* Return world.thing_actions ThingAction.id for "name". */
-extern uint8_t get_thing_action_id_by_name(char * name);
-
/* Actor "t" does nothing. */
extern void actor_wait(struct Thing * t);
*/
extern void actor_use(struct Thing * t);
+/* Decrement "t"'s satiation and trigger a chance (dependent on over-/under-
+ * satiation value) of lifepoint decrement.
+ */
+extern void hunger(struct Thing * t);
+
#endif